The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -234,7 +234,7 @@ namespace Content.Shared.Containers.ItemSlots
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{
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if (sound == null || !_gameTiming.IsFirstTimePredicted)
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return;
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var filter = Filter.Pvs(uid, entityManager: EntityManager);
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if (excluded != null && _netMan.IsServer)
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