The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -50,6 +50,13 @@ namespace Content.Shared.Input
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public static readonly BoundKeyFunction Arcade2 = "Arcade2";
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public static readonly BoundKeyFunction Arcade3 = "Arcade3";
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public static readonly BoundKeyFunction OpenActionsMenu = "OpenAbilitiesMenu";
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public static readonly BoundKeyFunction ShuttleStrafeLeft = "ShuttleStrafeLeft";
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public static readonly BoundKeyFunction ShuttleStrafeUp = "ShuttleStrafeUp";
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public static readonly BoundKeyFunction ShuttleStrafeRight = "ShuttleStrafeRight";
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public static readonly BoundKeyFunction ShuttleStrafeDown = "ShuttleStrafeDown";
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public static readonly BoundKeyFunction ShuttleRotateLeft = "ShuttleRotateLeft";
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public static readonly BoundKeyFunction ShuttleRotateRight = "ShuttleRotateRight";
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public static readonly BoundKeyFunction ShuttleBrake = "ShuttleBrake";
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public static readonly BoundKeyFunction Hotbar0 = "Hotbar0";
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public static readonly BoundKeyFunction Hotbar1 = "Hotbar1";
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public static readonly BoundKeyFunction Hotbar2 = "Hotbar2";
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