The real movement refactor (#9645)

* The real movement refactor

* ref events

* Jetpack cleanup

* a

* Vehicles partially working

* Balance tweaks

* Restore some shitcode

* AAAAAAAA

* Even more prediction

* ECS compstate trying to fix this

* yml

* vehicles kill me

* Don't lock keys

* a

* Fix problem

* Fix sounds

* shuttle inputs

* Shuttle controls

* space brakes

* Keybinds

* Fix merge

* Handle shutdown

* Fix keys

* Bump friction

* fix buckle offset

* Fix relay and friction

* Fix jetpack turning

* contexts amirite
This commit is contained in:
metalgearsloth
2022-07-16 13:51:52 +10:00
committed by GitHub
parent e0b7b48cae
commit b9e876ca92
109 changed files with 1752 additions and 1584 deletions

View File

@@ -50,6 +50,13 @@ namespace Content.Shared.Input
public static readonly BoundKeyFunction Arcade2 = "Arcade2";
public static readonly BoundKeyFunction Arcade3 = "Arcade3";
public static readonly BoundKeyFunction OpenActionsMenu = "OpenAbilitiesMenu";
public static readonly BoundKeyFunction ShuttleStrafeLeft = "ShuttleStrafeLeft";
public static readonly BoundKeyFunction ShuttleStrafeUp = "ShuttleStrafeUp";
public static readonly BoundKeyFunction ShuttleStrafeRight = "ShuttleStrafeRight";
public static readonly BoundKeyFunction ShuttleStrafeDown = "ShuttleStrafeDown";
public static readonly BoundKeyFunction ShuttleRotateLeft = "ShuttleRotateLeft";
public static readonly BoundKeyFunction ShuttleRotateRight = "ShuttleRotateRight";
public static readonly BoundKeyFunction ShuttleBrake = "ShuttleBrake";
public static readonly BoundKeyFunction Hotbar0 = "Hotbar0";
public static readonly BoundKeyFunction Hotbar1 = "Hotbar1";
public static readonly BoundKeyFunction Hotbar2 = "Hotbar2";