The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -33,7 +33,7 @@ public sealed class ThrowingSystem : EntitySystem
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Vector2 direction,
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float strength = 1.0f,
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EntityUid? user = null,
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float pushbackRatio = 10.0f,
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float pushbackRatio = 5.0f,
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PhysicsComponent? physics = null,
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TransformComponent? transform = null,
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EntityQuery<PhysicsComponent>? physicsQuery = null,
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