The real movement refactor (#9645)
* The real movement refactor * ref events * Jetpack cleanup * a * Vehicles partially working * Balance tweaks * Restore some shitcode * AAAAAAAA * Even more prediction * ECS compstate trying to fix this * yml * vehicles kill me * Don't lock keys * a * Fix problem * Fix sounds * shuttle inputs * Shuttle controls * space brakes * Keybinds * Fix merge * Handle shutdown * Fix keys * Bump friction * fix buckle offset * Fix relay and friction * Fix jetpack turning * contexts amirite
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@@ -30,7 +30,10 @@
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compatibility: Biological
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- type: Input
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context: "ghost"
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- type: DummyInputMover
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- type: InputMover
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: GhostOnMove
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- type: Brain
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@@ -58,7 +58,10 @@
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# deadThreshold: 120
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- type: Input
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context: "ghost"
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- type: DummyInputMover
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: InputMover
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- type: GhostOnMove
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- type: entity
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@@ -58,7 +58,10 @@
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# deadThreshold: 120
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- type: Input
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context: "ghost"
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- type: DummyInputMover
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: InputMover
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- type: GhostOnMove
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- type: entity
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@@ -51,7 +51,10 @@
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# deadThreshold: 120
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- type: Input
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context: "ghost"
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- type: DummyInputMover
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: InputMover
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- type: GhostOnMove
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- type: entity
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@@ -59,7 +59,10 @@
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# deadThreshold: 120
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- type: Input
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context: "ghost"
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- type: DummyInputMover
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: InputMover
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- type: GhostOnMove
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- type: entity
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