Chem guidebook (#17123)
* im good at atomizing. welcome to half-finished chem guides. * wagh * e * save work * aa * woweee UI * finishing the last of it * don't actually update the engine :( --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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@@ -10,10 +11,12 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// </summary>
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public sealed class SatiateThirst : ReagentEffect
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{
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private const float DefaultHydrationFactor = 3.0f;
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/// How much thirst is satiated each metabolism tick. Not currently tied to
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/// rate or anything.
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[DataField("factor")]
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public float HydrationFactor { get; set; } = 3.0f;
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public float HydrationFactor { get; set; } = DefaultHydrationFactor;
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/// Satiate thirst if a ThirstComponent can be found
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public override void Effect(ReagentEffectArgs args)
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@@ -21,5 +24,8 @@ namespace Content.Server.Chemistry.ReagentEffects
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if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
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EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
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}
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", HydrationFactor / DefaultHydrationFactor));
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}
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}
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