Chem guidebook (#17123)

* im good at atomizing. welcome to half-finished chem guides.

* wagh

* e

* save work

* aa

* woweee UI

* finishing the last of it

* don't actually update the engine :(

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-06-04 16:45:02 -04:00
committed by GitHub
parent 1e6dbd0b67
commit b9fb66f005
72 changed files with 1411 additions and 12 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects
{
@@ -10,10 +11,12 @@ namespace Content.Server.Chemistry.ReagentEffects
/// </summary>
public sealed class SatiateThirst : ReagentEffect
{
private const float DefaultHydrationFactor = 3.0f;
/// How much thirst is satiated each metabolism tick. Not currently tied to
/// rate or anything.
[DataField("factor")]
public float HydrationFactor { get; set; } = 3.0f;
public float HydrationFactor { get; set; } = DefaultHydrationFactor;
/// Satiate thirst if a ThirstComponent can be found
public override void Effect(ReagentEffectArgs args)
@@ -21,5 +24,8 @@ namespace Content.Server.Chemistry.ReagentEffects
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out ThirstComponent? thirst))
EntitySystem.Get<ThirstSystem>().UpdateThirst(thirst, HydrationFactor);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", HydrationFactor / DefaultHydrationFactor));
}
}