Merge pull request #10721 from vulppine/air-alarm-fixup

Air sensors & air alarm fixup
This commit is contained in:
Flipp Syder
2022-09-02 13:00:33 -07:00
committed by GitHub
51 changed files with 3168 additions and 2582 deletions

View File

@@ -25,6 +25,8 @@ namespace Content.Server.Doors.Components
[DataField("lockedPryTimeModifier")]
public float LockedPryTimeModifier = 1.5f;
[DataField("autocloseDelay")] public TimeSpan AutocloseDelay = TimeSpan.FromSeconds(3f);
public bool EmergencyPressureStop()
{
var doorSys = EntitySystem.Get<DoorSystem>();

View File

@@ -1,6 +1,7 @@
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Doors.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Doors;
using Content.Shared.Doors.Components;
@@ -12,6 +13,7 @@ namespace Content.Server.Doors.Systems
public sealed class FirelockSystem : EntitySystem
{
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly AtmosAlarmableSystem _atmosAlarmable = default!;
public override void Initialize()
{
@@ -21,9 +23,10 @@ namespace Content.Server.Doors.Systems
SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
SubscribeLocalEvent<FirelockComponent, DoorStateChangedEvent>(OnUpdateState);
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<FirelockComponent, AtmosAlarmEvent>(OnAtmosAlarm);
}
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
@@ -60,30 +63,40 @@ namespace Content.Server.Doors.Systems
}
}
private void OnUpdateState(EntityUid uid, FirelockComponent component, DoorStateChangedEvent args)
{
var ev = new BeforeDoorAutoCloseEvent();
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
{
return;
}
_doorSystem.SetNextStateChange(uid, component.AutocloseDelay);
}
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
{
if (!this.IsPowered(uid, EntityManager))
args.Cancel();
// Make firelocks autoclose, but only if the last alarm type it
// remembers was a danger. This is to prevent people from
// flooding hallways with endless bad air/fire.
if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable))
{
args.Cancel();
return;
}
if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
if (_atmosAlarmable.TryGetHighestAlert(uid, out var alarm) && alarm != AtmosAlarmType.Danger || alarm == null)
args.Cancel();
}
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosAlarmEvent args)
{
if (!TryComp<DoorComponent>(uid, out var doorComponent)) return;
if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
if (args.AlarmType == AtmosAlarmType.Normal)
{
if (doorComponent.State == DoorState.Closed)
_doorSystem.TryOpen(uid);
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
else if (args.AlarmType == AtmosAlarmType.Danger)
{
component.EmergencyPressureStop();
}