Add station anchors (#18697)
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@@ -236,6 +236,7 @@ public sealed partial class ShuttleSystem
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var xform = Transform(uid);
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PhysicsComponent? body;
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ShuttleComponent? shuttle;
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TryComp(uid, out shuttle);
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switch (comp.State)
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{
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@@ -256,7 +257,8 @@ public sealed partial class ShuttleSystem
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if (TryComp(uid, out body))
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{
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Enable(uid, body);
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if (shuttle != null)
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Enable(uid, body, shuttle);
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_physics.SetLinearVelocity(uid, new Vector2(0f, 20f), body: body);
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_physics.SetAngularVelocity(uid, 0f, body: body);
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_physics.SetLinearDamping(body, 0f);
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@@ -283,7 +285,7 @@ public sealed partial class ShuttleSystem
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// TODO: Arrival effects
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// For now we'll just use the ss13 bubbles but we can do fancier.
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if (TryComp(uid, out shuttle))
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if (shuttle != null)
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{
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_thruster.DisableLinearThrusters(shuttle);
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_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.South);
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@@ -301,11 +303,13 @@ public sealed partial class ShuttleSystem
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{
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
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_physics.SetAngularVelocity(uid, 0f, body: body);
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_physics.SetLinearDamping(body, ShuttleLinearDamping);
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_physics.SetAngularDamping(body, ShuttleAngularDamping);
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if (shuttle != null)
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{
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_physics.SetLinearDamping(body, shuttle.LinearDamping);
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_physics.SetAngularDamping(body, shuttle.AngularDamping);
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}
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}
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TryComp(uid, out shuttle);
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MapId mapId;
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if (comp.TargetUid != null && shuttle != null)
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@@ -347,9 +351,9 @@ public sealed partial class ShuttleSystem
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{
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Disable(uid, body);
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}
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else
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else if (shuttle != null)
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{
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Enable(uid, body);
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Enable(uid, body, shuttle);
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}
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}
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