Remove many resolves on Content.Server
This commit is contained in:
@@ -9,6 +9,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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{
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public class SwingMeleeWeaponOperator : AiOperator
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly float _burstTime;
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private float _elapsedTime;
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@@ -17,6 +19,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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public SwingMeleeWeaponOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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_target = target;
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_burstTime = burstTime;
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@@ -29,7 +33,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return true;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (!_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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@@ -47,7 +51,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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if (!base.Shutdown(outcome))
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return false;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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@@ -62,15 +66,15 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Success;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? hands) || hands.GetActiveHand == null)
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if (!_entMan.TryGetComponent(_owner, out HandsComponent? hands) || hands.GetActiveHand == null)
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{
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return Outcome.Failed;
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}
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var meleeWeapon = hands.GetActiveHand.Owner;
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IoCManager.Resolve<IEntityManager>().TryGetComponent(meleeWeapon, out MeleeWeaponComponent? meleeWeaponComponent);
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_entMan.TryGetComponent(meleeWeapon, out MeleeWeaponComponent? meleeWeaponComponent);
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if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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if ((_entMan.GetComponent<TransformComponent>(_target).Coordinates.Position - _entMan.GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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meleeWeaponComponent?.Range)
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{
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return Outcome.Failed;
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@@ -78,7 +82,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates, _target);
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interactionSystem.AiUseInteraction(_owner, _entMan.GetComponent<TransformComponent>(_target).Coordinates, _target);
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_elapsedTime += frameTime;
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return Outcome.Continuing;
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}
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@@ -8,6 +8,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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{
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public sealed class UnarmedCombatOperator : AiOperator
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly float _burstTime;
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private float _elapsedTime;
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@@ -17,6 +19,8 @@ namespace Content.Server.AI.Operators.Combat.Melee
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public UnarmedCombatOperator(EntityUid owner, EntityUid target, float burstTime = 1.0f)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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_target = target;
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_burstTime = burstTime;
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@@ -29,7 +33,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return true;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (!_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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return false;
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}
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@@ -39,7 +43,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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combatModeComponent.IsInCombatMode = true;
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
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if (_entMan.TryGetComponent(_owner, out UnarmedCombatComponent? unarmedCombatComponent))
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{
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_unarmedCombat = unarmedCombatComponent;
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}
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@@ -56,7 +60,7 @@ namespace Content.Server.AI.Operators.Combat.Melee
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if (!base.Shutdown(outcome))
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return false;
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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@@ -76,14 +80,14 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Failed;
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}
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if ((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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if ((_entMan.GetComponent<TransformComponent>(_target).Coordinates.Position - _entMan.GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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_unarmedCombat.Range)
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{
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_target).Coordinates, _target);
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interactionSystem.AiUseInteraction(_owner, _entMan.GetComponent<TransformComponent>(_target).Coordinates, _target);
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_elapsedTime += frameTime;
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return Outcome.Continuing;
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}
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@@ -11,11 +11,15 @@ namespace Content.Server.AI.Operators.Inventory
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/// </summary>
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public class InteractWithEntityOperator : AiOperator
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly EntityUid _owner;
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private readonly EntityUid _useTarget;
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public InteractWithEntityOperator(EntityUid owner, EntityUid useTarget)
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{
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IoCManager.InjectDependencies(this);
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_owner = owner;
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_useTarget = useTarget;
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@@ -23,7 +27,9 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_useTarget).GridID != IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_owner).GridID)
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var targetTransform = _entMan.GetComponent<TransformComponent>(_useTarget);
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if (targetTransform.GridID != _entMan.GetComponent<TransformComponent>(_owner).GridID)
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{
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return Outcome.Failed;
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}
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@@ -33,14 +39,14 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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if (_entMan.TryGetComponent(_owner, out CombatModeComponent? combatModeComponent))
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{
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combatModeComponent.IsInCombatMode = false;
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}
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// Click on da thing
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(_useTarget).Coordinates, _useTarget);
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var interactionSystem = EntitySystem.Get<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, targetTransform.Coordinates, _useTarget);
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return Outcome.Success;
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}
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@@ -22,15 +22,17 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(_target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(_target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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!IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(_target) ||
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_target.IsInContainer() ||
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!_owner.InRangeUnobstructed(_target, popup: true))
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (entMan.Deleted(_target)
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|| !entMan.HasComponent<ItemComponent>(_target)
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|| _target.IsInContainer()
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|| !_owner.InRangeUnobstructed(_target, popup: true))
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{
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return Outcome.Failed;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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@@ -56,7 +58,7 @@ namespace Content.Server.AI.Operators.Inventory
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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var interactionSystem = EntitySystem.Get<InteractionSystem>();
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interactionSystem.InteractHand(_owner, _target);
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return Outcome.Success;
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}
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@@ -21,13 +21,15 @@ namespace Content.Server.AI.Operators.Inventory
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public override Outcome Execute(float frameTime)
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{
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var entMan = IoCManager.Resolve<IEntityManager>();
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// TODO: Also have this check storage a la backpack etc.
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner, out HandsComponent? handsComponent))
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if (!entMan.TryGetComponent(_owner, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_target, out ItemComponent? itemComponent))
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if (!entMan.TryGetComponent(_target, out ItemComponent? itemComponent))
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{
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return Outcome.Failed;
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}
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