Re-add action prototypes (#7508)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -20,7 +20,7 @@ namespace Content.Server.Atmos.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<GasTankComponent, BeforeActivatableUIOpenEvent>(BeforeUiOpen);
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SubscribeLocalEvent<GasTankComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<GasTankComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasTankComponent, ToggleActionEvent>(OnActionToggle);
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SubscribeLocalEvent<GasTankComponent, DroppedEvent>(OnDropped);
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@@ -37,7 +37,7 @@ namespace Content.Server.Atmos.EntitySystems
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component.DisconnectFromInternals(args.User);
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}
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private void OnGetActions(EntityUid uid, GasTankComponent component, GetActionsEvent args)
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private void OnGetActions(EntityUid uid, GasTankComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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@@ -29,5 +29,5 @@ namespace Content.Server.Ghost.Components
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};
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}
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public sealed class BooActionEvent : PerformActionEvent { }
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public sealed class BooActionEvent : InstantActionEvent { }
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}
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@@ -36,5 +36,5 @@ namespace Content.Server.Guardian
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};
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}
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public sealed class GuardianToggleActionEvent : PerformActionEvent { };
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public sealed class GuardianToggleActionEvent : InstantActionEvent { };
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}
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@@ -3,6 +3,7 @@ using Content.Server.Light.Components;
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using Content.Server.Popups;
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using Content.Server.PowerCell;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Light.Component;
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@@ -14,6 +15,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Light.EntitySystems
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@@ -24,6 +26,7 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly ActionsSystem _actionSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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// TODO: Ideally you'd be able to subscribe to power stuff to get events at certain percentages.. or something?
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// But for now this will be better anyway.
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@@ -42,13 +45,20 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<HandheldLightComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<HandheldLightComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<HandheldLightComponent, ToggleActionEvent>(OnToggleAction);
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}
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetActionsEvent args)
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private void OnGetActions(EntityUid uid, HandheldLightComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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if (component.ToggleAction == null
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&& _proto.TryIndex(component.ToggleActionId, out InstantActionPrototype? act))
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{
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component.ToggleAction = new(act);
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}
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if (component.ToggleAction != null)
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args.Actions.Add(component.ToggleAction);
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}
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private void OnToggleAction(EntityUid uid, HandheldLightComponent component, ToggleActionEvent args)
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@@ -169,7 +179,8 @@ namespace Content.Server.Light.EntitySystems
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if (!component.Activated) return false;
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component.Activated = false;
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_actionSystem.SetToggled(component.ToggleAction, false);
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if (component.ToggleAction != null)
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_actionSystem.SetToggled(component.ToggleAction, false);
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_activeLights.Remove(component);
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component.LastLevel = null;
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component.Dirty(EntityManager);
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@@ -202,7 +213,8 @@ namespace Content.Server.Light.EntitySystems
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}
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component.Activated = true;
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_actionSystem.SetToggled(component.ToggleAction, true);
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if (component.ToggleAction != null)
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_actionSystem.SetToggled(component.ToggleAction, true);
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_activeLights.Add(component);
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component.LastLevel = GetLevel(component);
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Dirty(component);
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@@ -19,7 +19,7 @@ namespace Content.Server.Light.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetVerbsEvent<ActivationVerb>>(AddToggleLightVerbs);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetActionsEvent>(OnGetActions);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
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}
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@@ -33,7 +33,7 @@ namespace Content.Server.Light.EntitySystems
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args.Handled = true;
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}
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private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetActionsEvent args)
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private void OnGetActions(EntityUid uid, UnpoweredFlashlightComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.ToggleAction);
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}
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@@ -2,8 +2,7 @@ using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Speech.Components;
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@@ -25,19 +24,16 @@ public sealed class VocalComponent : Component
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[DataField("audioParams")]
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public AudioParams AudioParams = AudioParams.Default.WithVolume(4f);
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[DataField("wilhelmProbability")]
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public float WilhelmProbability = 0.01f;
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public const float Variation = 0.125f;
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// Not using the in-build sound support for actions, given that the sound is modified non-prototype specific factors like gender.
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[DataField("action")]
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public InstantAction Action = new()
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{
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UseDelay = TimeSpan.FromSeconds(10),
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Interface/Actions/scream.png")),
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Name = "action-name-scream",
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Description = "AAAAAAAAAAAAAAAAAAAAAAAAA",
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Event = new ScreamActionEvent(),
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CheckCanInteract = false, // system checks a speech related action blocker.
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};
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[DataField("actionId", customTypeSerializer:typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ActionId = "Scream";
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[DataField("action")] // must be a data-field to properly save cooldown when saving game state.
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public InstantAction? ScreamAction = null;
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}
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public sealed class ScreamActionEvent : PerformActionEvent { };
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public sealed class ScreamActionEvent : InstantActionEvent { };
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@@ -1,10 +1,12 @@
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using Content.Server.Speech.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.CharacterAppearance.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Speech;
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@@ -18,6 +20,7 @@ namespace Content.Server.Speech;
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public sealed class VocalSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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@@ -32,12 +35,20 @@ public sealed class VocalSystem : EntitySystem
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private void OnStartup(EntityUid uid, VocalComponent component, ComponentStartup args)
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{
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_actions.AddAction(uid, component.Action, null);
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if (component.ScreamAction == null
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&& _proto.TryIndex(component.ActionId, out InstantActionPrototype? act))
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{
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component.ScreamAction = new(act);
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}
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if (component.ScreamAction != null)
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_actions.AddAction(uid, component.ScreamAction, null);
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}
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private void OnShutdown(EntityUid uid, VocalComponent component, ComponentShutdown args)
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{
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_actions.RemoveAction(uid, component.Action);
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if (component.ScreamAction != null)
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_actions.RemoveAction(uid, component.ScreamAction);
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}
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private void OnActionPerform(EntityUid uid, VocalComponent component, ScreamActionEvent args)
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@@ -60,7 +71,7 @@ public sealed class VocalSystem : EntitySystem
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if (!TryComp(uid, out HumanoidAppearanceComponent? humanoid))
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return false;
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if (_random.Prob(.01f))
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if (_random.Prob(component.WilhelmProbability))
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{
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SoundSystem.Play(Filter.Pvs(uid), component.Wilhelm.GetSound(), uid, component.AudioParams);
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return true;
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@@ -70,7 +70,7 @@ public sealed class IntrinsicUISystem : EntitySystem
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}
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[UsedImplicitly]
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public sealed class ToggleIntrinsicUIEvent : PerformActionEvent
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public sealed class ToggleIntrinsicUIEvent : InstantActionEvent
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{
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[ViewVariables]
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public Enum? Key { get; set; }
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@@ -4,7 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Server.UserInterface;
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public sealed class OpenUiActionEvent : PerformActionEvent, ISerializationHooks
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public sealed class OpenUiActionEvent : InstantActionEvent, ISerializationHooks
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{
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[ViewVariables]
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public Enum? Key { get; set; }
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