Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.Research
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public MaterialStorageComponent Storage { get; private set; }
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public SharedLatheComponent Lathe { get; private set; }
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public LatheDatabaseComponent Database { get; private set; }
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public SharedLatheDatabaseComponent Database { get; private set; }
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[ViewVariables]
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public Queue<LatheRecipePrototype> QueuedRecipes => _queuedRecipes;
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@@ -41,13 +41,15 @@ namespace Content.Client.GameObjects.Components.Research
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if (!Owner.Owner.TryGetComponent(out MaterialStorageComponent storage)
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|| !Owner.Owner.TryGetComponent(out SharedLatheComponent lathe)
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|| !Owner.Owner.TryGetComponent(out LatheDatabaseComponent database)) return;
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|| !Owner.Owner.TryGetComponent(out SharedLatheDatabaseComponent database)) return;
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Storage = storage;
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Lathe = lathe;
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Database = database;
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menu = new LatheMenu {Owner = this};
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menu = new LatheMenu(this);
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queueMenu = new LatheQueueMenu { Owner = this };
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menu.OnClose += Close;
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@@ -57,6 +59,16 @@ namespace Content.Client.GameObjects.Components.Research
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menu.QueueButton.OnPressed += (args) => { queueMenu.OpenCentered(); };
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menu.ServerConnectButton.OnPressed += (args) =>
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{
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SendMessage(new SharedLatheComponent.LatheServerSelectionMessage());
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};
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menu.ServerSyncButton.OnPressed += (args) =>
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{
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SendMessage(new SharedLatheComponent.LatheServerSyncMessage());
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};
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storage.OnMaterialStorageChanged += menu.PopulateDisabled;
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storage.OnMaterialStorageChanged += menu.PopulateMaterials;
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@@ -74,10 +86,10 @@ namespace Content.Client.GameObjects.Components.Research
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{
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case SharedLatheComponent.LatheProducingRecipeMessage msg:
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if (!_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe)) break;
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queueMenu.SetInfo(recipe);
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queueMenu?.SetInfo(recipe);
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break;
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case SharedLatheComponent.LatheStoppedProducingRecipeMessage msg:
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queueMenu.ClearInfo();
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queueMenu?.ClearInfo();
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break;
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case SharedLatheComponent.LatheFullQueueMessage msg:
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_queuedRecipes.Clear();
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@@ -86,7 +98,7 @@ namespace Content.Client.GameObjects.Components.Research
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if (!_prototypeManager.TryIndex(id, out LatheRecipePrototype recipePrototype)) break;
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_queuedRecipes.Enqueue(recipePrototype);
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}
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queueMenu.PopulateList();
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queueMenu?.PopulateList();
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break;
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}
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}
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@@ -0,0 +1,38 @@
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using System;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Client.GameObjects.Components.Research
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
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{
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#pragma warning disable CS0649
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[Dependency]
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private IPrototypeManager _prototypeManager;
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#pragma warning restore
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/// <summary>
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/// Invoked when the database gets updated.
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/// </summary>
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public event Action OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is ProtolatheDatabaseState state)) return;
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Clear();
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foreach (var ID in state.Recipes)
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{
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if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype recipe)) continue;
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AddRecipe(recipe);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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@@ -0,0 +1,46 @@
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchClientBoundUserInterface : BoundUserInterface
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{
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private ResearchClientServerSelectionMenu _menu;
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public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ResearchClientServerSelectionMenu() { Owner = this };
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SelectServer(int serverId)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerSelectedMessage(serverId));
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}
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public void DeselectServer()
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerDeselectedMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rstate)) return;
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_menu.Populate(rstate.ServerCount, rstate.ServerNames, rstate.ServerIds, rstate.SelectedServerId);
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}
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}
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}
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@@ -0,0 +1,86 @@
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using System;
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchClientServerSelectionMenu : SS14Window
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{
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private ItemList _servers;
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private int _serverCount = 0;
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private string[] _serverNames = new string[]{};
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private int[] _serverIds = new int[]{};
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private int _selectedServerId = -1;
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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protected override Vector2? CustomSize => (300, 300);
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public ResearchClientBoundUserInterface Owner { get; set; }
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public ResearchClientServerSelectionMenu()
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{
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IoCManager.InjectDependencies(this);
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Title = _localizationManager.GetString("Research Server Selection");
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_servers = new ItemList() {SelectMode = ItemList.ItemListSelectMode.Single};
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_servers.OnItemSelected += OnItemSelected;
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_servers.OnItemDeselected += OnItemDeselected;
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var margin = new MarginContainer()
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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MarginTop = 5f,
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MarginLeft = 5f,
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MarginRight = -5f,
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MarginBottom = -5f,
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};
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margin.AddChild(_servers);
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Contents.AddChild(margin);
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}
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public void OnItemSelected(ItemList.ItemListSelectedEventArgs itemListSelectedEventArgs)
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{
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Owner.SelectServer(_serverIds[itemListSelectedEventArgs.ItemIndex]);
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}
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public void OnItemDeselected(ItemList.ItemListDeselectedEventArgs itemListDeselectedEventArgs)
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{
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Owner.DeselectServer();
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}
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public void Populate(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId)
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{
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_serverCount = serverCount;
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_serverNames = serverNames;
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_serverIds = serverIds;
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_selectedServerId = selectedServerId;
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// Disable so we can select the new selected server without triggering a new sync request.
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_servers.OnItemSelected -= OnItemSelected;
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_servers.OnItemDeselected -= OnItemDeselected;
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_servers.Clear();
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for (var i = 0; i < _serverCount; i++)
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{
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var id = _serverIds[i];
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_servers.AddItem($"ID: {id} || {_serverNames[i]}");
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if(id == _selectedServerId)
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_servers.Select(i);
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}
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_servers.OnItemSelected += OnItemSelected;
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_servers.OnItemDeselected += OnItemDeselected;
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}
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}
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}
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@@ -0,0 +1,80 @@
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using Content.Client.Research;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchConsoleBoundUserInterface : BoundUserInterface
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{
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public int Points { get; private set; } = 0;
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public int PointsPerSecond { get; private set; } = 0;
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private ResearchConsoleMenu _consoleMenu;
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private TechnologyDatabaseComponent TechnologyDatabase;
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public ResearchConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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if (!Owner.Owner.TryGetComponent(out TechnologyDatabase)) return;
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_consoleMenu = new ResearchConsoleMenu(this);
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_consoleMenu.ServerSyncButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSyncMessage());
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};
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_consoleMenu.ServerSelectionButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleServerSelectionMessage());
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};
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_consoleMenu.UnlockButton.OnPressed += (args) =>
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{
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SendMessage(new SharedResearchConsoleComponent.ConsoleUnlockTechnologyMessage(_consoleMenu.TechnologySelected.ID));
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};
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_consoleMenu.OpenCentered();
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TechnologyDatabase.OnDatabaseUpdated += _consoleMenu.Populate;
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}
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return TechnologyDatabase.IsTechnologyUnlocked(technology);
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}
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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return TechnologyDatabase.CanUnlockTechnology(technology);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (SharedResearchConsoleComponent.ResearchConsoleBoundInterfaceState)state;
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Points = castState.Points;
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PointsPerSecond = castState.PointsPerSecond;
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// We update the user interface here.
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_consoleMenu?.PopulatePoints();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_consoleMenu?.Dispose();
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}
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}
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}
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@@ -0,0 +1,35 @@
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using System;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using SixLabors.ImageSharp.Processing;
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namespace Content.Client.GameObjects.Components.Research
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{
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[RegisterComponent]
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public class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
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{
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/// <summary>
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/// Event called when the database is updated.
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/// </summary>
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public event Action OnDatabaseUpdated;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is TechnologyDatabaseState state)) return;
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_technologies.Clear();
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var protoManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var techID in state.Technologies)
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{
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if (!protoManager.TryIndex(techID, out TechnologyPrototype technology)) continue;
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_technologies.Add(technology);
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}
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OnDatabaseUpdated?.Invoke();
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}
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}
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}
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