Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -6,6 +6,7 @@ using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Timers;
|
||||
@@ -37,10 +38,9 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
}
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
var message = serverMsg.Message;
|
||||
switch (message)
|
||||
switch (message.Message)
|
||||
{
|
||||
case LatheQueueRecipeMessage msg:
|
||||
_prototypeManager.TryIndex(msg.ID, out LatheRecipePrototype recipe);
|
||||
@@ -57,6 +57,20 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
if (_producingRecipe != null)
|
||||
_userInterface.SendMessage(new LatheProducingRecipeMessage(_producingRecipe.ID));
|
||||
break;
|
||||
|
||||
case LatheServerSelectionMessage msg:
|
||||
if (!Owner.TryGetComponent(out ResearchClientComponent researchClient)) return;
|
||||
researchClient.OpenUserInterface(message.Session);
|
||||
break;
|
||||
|
||||
case LatheServerSyncMessage msg:
|
||||
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
|
||||
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
|
||||
|
||||
if(database.SyncWithServer())
|
||||
protoDatabase.Sync();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,12 +102,17 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
return true;
|
||||
}
|
||||
|
||||
public void OpenUserInterface(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Open(session);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return;
|
||||
|
||||
_userInterface.Open(actor.playerSession);
|
||||
OpenUserInterface(actor.playerSession);
|
||||
return;
|
||||
}
|
||||
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
|
||||
|
||||
@@ -30,12 +30,14 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
public override void Clear()
|
||||
{
|
||||
if (Static) return;
|
||||
base.Clear();
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public override void AddRecipe(LatheRecipePrototype recipe)
|
||||
{
|
||||
if (Static) return;
|
||||
base.AddRecipe(recipe);
|
||||
Dirty();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
|
||||
{
|
||||
public override string Name => "ProtolatheDatabase";
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new ProtolatheDatabaseState(GetRecipeIdList());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds unlocked recipes from technologies to the database.
|
||||
/// </summary>
|
||||
public void Sync()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
|
||||
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
|
||||
foreach (var technology in database.Technologies)
|
||||
{
|
||||
foreach (var id in technology.UnlockedRecipes)
|
||||
{
|
||||
var recipe = (LatheRecipePrototype)prototypeManager.Index(typeof(LatheRecipePrototype), id);
|
||||
UnlockRecipe(recipe);
|
||||
}
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a recipe but only if it's one of the allowed recipes on this protolathe.
|
||||
/// </summary>
|
||||
/// <param name="recipe">The recipe</param>
|
||||
/// <returns>Whether it could add it or not.</returns>
|
||||
public bool UnlockRecipe(LatheRecipePrototype recipe)
|
||||
{
|
||||
if (!ProtolatheRecipes.Contains(recipe)) return false;
|
||||
|
||||
AddRecipe(recipe);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Systems;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ResearchClientComponent : SharedResearchClientComponent, IActivate
|
||||
{
|
||||
// TODO: Create GUI for changing RD server.
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public bool ConnectedToServer => Server != null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public ResearchServerComponent Server { get; set; }
|
||||
|
||||
public bool RegisterServer(ResearchServerComponent server)
|
||||
{
|
||||
var result = server != null && server.RegisterClient(this);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void UnregisterFromServer()
|
||||
{
|
||||
Server?.UnregisterClient(this);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
// For now it just registers on the first server it can find.
|
||||
var servers = _entitySystemManager.GetEntitySystem<ResearchSystem>().Servers;
|
||||
if(servers.Count > 0)
|
||||
RegisterServer(servers[0]);
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchClientUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
}
|
||||
|
||||
public void OpenUserInterface(IPlayerSession session)
|
||||
{
|
||||
UpdateUserInterface();
|
||||
_userInterface.Open(session);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return;
|
||||
|
||||
OpenUserInterface(actor.playerSession);
|
||||
return;
|
||||
}
|
||||
|
||||
public void UpdateUserInterface()
|
||||
{
|
||||
_userInterface?.SetState(GetNewUiState());
|
||||
}
|
||||
|
||||
private ResearchClientBoundInterfaceState GetNewUiState()
|
||||
{
|
||||
var rd = _entitySystemManager.GetEntitySystem<ResearchSystem>();
|
||||
|
||||
return new ResearchClientBoundInterfaceState(rd.Servers.Count, rd.GetServerNames(),
|
||||
rd.GetServerIds(), ConnectedToServer ? Server.Id : -1);
|
||||
}
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage msg)
|
||||
{
|
||||
switch (msg.Message)
|
||||
{
|
||||
case ResearchClientSyncMessage _:
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
|
||||
case ResearchClientServerSelectedMessage selectedMessage:
|
||||
UnregisterFromServer();
|
||||
RegisterServer(_entitySystemManager.GetEntitySystem<ResearchSystem>().GetServerById(selectedMessage.ServerId));
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
|
||||
case ResearchClientServerDeselectedMessage _:
|
||||
UnregisterFromServer();
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
UnregisterFromServer();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
|
||||
{
|
||||
private BoundUserInterface _userInterface;
|
||||
private ResearchClientComponent _client;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(ResearchConsoleUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
_client = Owner.GetComponent<ResearchClientComponent>();
|
||||
}
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
|
||||
|
||||
switch (message.Message)
|
||||
{
|
||||
case ConsoleUnlockTechnologyMessage msg:
|
||||
var protoMan = IoCManager.Resolve<IPrototypeManager>();
|
||||
if (!protoMan.TryIndex(msg.Id, out TechnologyPrototype tech)) break;
|
||||
if(!_client.Server.CanUnlockTechnology(tech)) break;
|
||||
if (_client.Server.UnlockTechnology(tech))
|
||||
{
|
||||
database.SyncWithServer();
|
||||
database.Dirty();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case ConsoleServerSyncMessage msg:
|
||||
database.SyncWithServer();
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
|
||||
case ConsoleServerSelectionMessage msg:
|
||||
if (!Owner.TryGetComponent(out ResearchClientComponent client)) break;
|
||||
client.OpenUserInterface(message.Session);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Method to update the user interface on the clients.
|
||||
/// </summary>
|
||||
public void UpdateUserInterface()
|
||||
{
|
||||
_userInterface.SetState(GetNewUiState());
|
||||
}
|
||||
|
||||
private ResearchConsoleBoundInterfaceState GetNewUiState()
|
||||
{
|
||||
var points = _client.ConnectedToServer ? _client.Server.Point : 0;
|
||||
var pointsPerSecond = _client.ConnectedToServer ? _client.Server.PointsPerSecond : 0;
|
||||
|
||||
return new ResearchConsoleBoundInterfaceState(points, pointsPerSecond);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Open the user interface on a certain player session.
|
||||
/// </summary>
|
||||
/// <param name="session">Session where the UI will be shown</param>
|
||||
public void OpenUserInterface(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Open(session);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return;
|
||||
|
||||
OpenUserInterface(actor.playerSession);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class ResearchPointSourceComponent : ResearchClientComponent
|
||||
{
|
||||
public override string Name => "ResearchPointSource";
|
||||
|
||||
private int _pointsPerSecond;
|
||||
private bool _active;
|
||||
|
||||
[ViewVariables]
|
||||
public int PointsPerSecond
|
||||
{
|
||||
get => _pointsPerSecond;
|
||||
set => value = _pointsPerSecond;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public bool Active
|
||||
{
|
||||
get => _active;
|
||||
set => value = _active;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _pointsPerSecond, "pointspersecond", 0);
|
||||
serializer.DataField(ref _active, "active", false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ResearchServerComponent : Component
|
||||
{
|
||||
public static int ServerCount = 0;
|
||||
|
||||
public override string Name => "ResearchServer";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string ServerName => _serverName;
|
||||
|
||||
private string _serverName = "RDSERVER";
|
||||
private float _timer = 0f;
|
||||
public TechnologyDatabaseComponent Database { get; private set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private int _points = 0;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public int Id { get; private set; }
|
||||
|
||||
// You could optimize research by keeping a list of unlocked recipes too.
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public IReadOnlyList<TechnologyPrototype> UnlockedTechnologies => Database.Technologies;
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public List<ResearchPointSourceComponent> PointSources { get; } = new List<ResearchPointSourceComponent>();
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public List<ResearchClientComponent> Clients { get; } = new List<ResearchClientComponent>();
|
||||
|
||||
public int Point => _points;
|
||||
|
||||
/// <summary>
|
||||
/// How many points per second this R&D server gets.
|
||||
/// The value is calculated from all point sources connected to it.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public int PointsPerSecond
|
||||
{
|
||||
// This could be changed to PointsPerMinute quite easily for optimization.
|
||||
get
|
||||
{
|
||||
var points = 0;
|
||||
|
||||
foreach (var source in PointSources)
|
||||
{
|
||||
if (source.Active) points += source.PointsPerSecond;
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Id = ServerCount++;
|
||||
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.RegisterServer(this);
|
||||
Database = Owner.GetComponent<TechnologyDatabaseComponent>();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.UnregisterServer(this);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _serverName, "servername", "RDSERVER");
|
||||
serializer.DataField(ref _points, "points", 0);
|
||||
}
|
||||
|
||||
public bool CanUnlockTechnology(TechnologyPrototype technology)
|
||||
{
|
||||
if (!Database.CanUnlockTechnology(technology) || _points < technology.RequiredPoints || Database.IsTechnologyUnlocked(technology)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlocks a technology, but only if there are enough research points for it.
|
||||
/// If there are, it subtracts the amount of points from the total.
|
||||
/// </summary>
|
||||
/// <param name="technology"></param>
|
||||
/// <returns></returns>
|
||||
public bool UnlockTechnology(TechnologyPrototype technology)
|
||||
{
|
||||
if (!CanUnlockTechnology(technology)) return false;
|
||||
var result = Database.UnlockTechnology(technology);
|
||||
if(result)
|
||||
_points -= technology.RequiredPoints;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether a technology is unlocked or not.
|
||||
/// </summary>
|
||||
/// <param name="technology"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsTechnologyUnlocked(TechnologyPrototype technology)
|
||||
{
|
||||
return Database.IsTechnologyUnlocked(technology);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a remote client on this research server.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <returns></returns>
|
||||
public bool RegisterClient(ResearchClientComponent client)
|
||||
{
|
||||
if (client is ResearchPointSourceComponent source)
|
||||
{
|
||||
if (PointSources.Contains(source)) return false;
|
||||
PointSources.Add(source);
|
||||
source.Server = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Clients.Contains(client)) return false;
|
||||
Clients.Add(client);
|
||||
client.Server = this;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a remote client from this server.
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
public void UnregisterClient(ResearchClientComponent client)
|
||||
{
|
||||
if (client is ResearchPointSourceComponent source)
|
||||
{
|
||||
PointSources.Remove(source);
|
||||
return;
|
||||
}
|
||||
|
||||
Clients.Remove(client);
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
_timer += frameTime;
|
||||
if (_timer < 1f) return;
|
||||
_timer = 0f;
|
||||
_points += PointsPerSecond;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using Content.Shared.GameObjects.Components.Research;
|
||||
using Content.Shared.Research;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Research
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class TechnologyDatabaseComponent : SharedTechnologyDatabaseComponent
|
||||
{
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new TechnologyDatabaseState(_technologies);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronizes this database against other,
|
||||
/// adding all technologies from the other that
|
||||
/// this one doesn't have.
|
||||
/// </summary>
|
||||
/// <param name="otherDatabase">The other database</param>
|
||||
/// <param name="twoway">Whether the other database should be synced against this one too or not.</param>
|
||||
public void Sync(TechnologyDatabaseComponent otherDatabase, bool twoway = true)
|
||||
{
|
||||
foreach (var tech in otherDatabase.Technologies)
|
||||
{
|
||||
if (!IsTechnologyUnlocked(tech)) AddTechnology(tech);
|
||||
}
|
||||
|
||||
if(twoway)
|
||||
otherDatabase.Sync(this, false);
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If there's a research client component attached to the owner entity,
|
||||
/// and the research client is connected to a research server, this method
|
||||
/// syncs against the research server, and the server against the local database.
|
||||
/// </summary>
|
||||
/// <returns>Whether it could sync or not</returns>
|
||||
public bool SyncWithServer()
|
||||
{
|
||||
if (!Owner.TryGetComponent(out ResearchClientComponent client)) return false;
|
||||
if (!client.ConnectedToServer) return false;
|
||||
|
||||
Sync(client.Server.Database);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If possible, unlocks a technology on this database.
|
||||
/// </summary>
|
||||
/// <param name="technology"></param>
|
||||
/// <returns></returns>
|
||||
public bool UnlockTechnology(TechnologyPrototype technology)
|
||||
{
|
||||
if (!CanUnlockTechnology(technology)) return false;
|
||||
|
||||
AddTechnology(technology);
|
||||
Dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a technology to the database without checking if it could be unlocked.
|
||||
/// </summary>
|
||||
/// <param name="technology"></param>
|
||||
public void AddTechnology(TechnologyPrototype technology)
|
||||
{
|
||||
_technologies.Add(technology);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user