Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far More work on UI... Fix ResearchClient and Protolathe UI stuff. Fix infinite select -> request state -> select -> ... loop Add UI to ResearchClient, etc. Technology Database states, and a bit of work on the research console ui A bit of work on Research Console UI Protolathe sync Stuff that actually does things Protolathe databases yay Alright got my motivation back Yeah, no. It's almost 3 AM already Fix serialization bug again More work on stuff Stuff Adds files for most new components/systems. * Protolathes actually work now * Research. Just Research. * Adds icons from Eris. * Address reviews * Change LatheMenu resize behaviour * Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Update Content.Client/Research/ResearchConsoleMenu.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Move IoC Resolve out of for loop * Address review * Localize stuff
This commit is contained in:
committed by
Pieter-Jan Briers
parent
b62fb4a318
commit
ba8b495ec0
@@ -54,6 +54,30 @@ namespace Content.Shared.GameObjects.Components.Research
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}
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}
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/// <summary>
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/// Sent to the server to sync the lathe's technology database with the research server.
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/// </summary>
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[Serializable, NetSerializable]
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public class LatheServerSyncMessage : BoundUserInterfaceMessage
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{
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public LatheServerSyncMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server to open the ResearchClient UI.
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/// </summary>
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[Serializable, NetSerializable]
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public class LatheServerSelectionMessage : BoundUserInterfaceMessage
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{
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public LatheServerSelectionMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the client when the lathe is producing a recipe.
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/// </summary>
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@@ -13,8 +13,8 @@ namespace Content.Shared.GameObjects.Components.Research
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public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>
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{
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public override string Name => "LatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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public sealed override Type StateType => typeof(LatheDatabaseState);
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public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
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public override Type StateType => typeof(LatheDatabaseState);
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private List<LatheRecipePrototype> _recipes = new List<LatheRecipePrototype>();
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@@ -34,7 +34,8 @@ namespace Content.Shared.GameObjects.Components.Research
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/// <returns>Whether it could be added or not</returns>
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public virtual void AddRecipe(LatheRecipePrototype recipe)
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{
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_recipes.Add(recipe);
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if(!Contains(recipe))
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_recipes.Add(recipe);
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}
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/// <summary>
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@@ -0,0 +1,72 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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public override string Name => "ProtolatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
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public sealed override Type StateType => typeof(ProtolatheDatabaseState);
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private List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
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/// <summary>
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/// A full list of recipes this protolathe can print.
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/// </summary>
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public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Reading)
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{
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var recipes = serializer.ReadDataField("protolatherecipes", new List<string>());
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in recipes)
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{
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if (!prototypeManager.TryIndex(id, out LatheRecipePrototype recipe)) continue;
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_protolatheRecipes.Add(recipe);
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}
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} else if (serializer.Writing)
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{
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var recipes = GetProtolatheRecipeIdList();
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serializer.DataField(ref recipes, "protolatherecipes", new List<string>());
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}
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}
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/// <summary>
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/// Returns a list of the allowed protolathe recipe IDs.
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/// </summary>
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/// <returns>A list of recipe IDs allowed</returns>
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public List<string> GetProtolatheRecipeIdList()
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{
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var list = new List<string>();
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foreach (var recipe in ProtolatheRecipes)
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{
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list.Add(recipe.ID);
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}
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return list;
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}
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}
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[NetSerializable, Serializable]
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public class ProtolatheDatabaseState : ComponentState
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{
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public readonly List<string> Recipes;
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public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
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{
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Recipes = recipes;
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}
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}
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}
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@@ -0,0 +1,73 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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public class SharedResearchClientComponent : Component
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{
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public override string Name => "ResearchClient";
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/// <summary>
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/// Request that the server updates the client.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientSyncMessage : BoundUserInterfaceMessage
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{
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public ResearchClientSyncMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server when the client chooses a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientServerSelectedMessage : BoundUserInterfaceMessage
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{
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public int ServerId;
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public ResearchClientServerSelectedMessage(int serverId)
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{
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ServerId = serverId;
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}
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}
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/// <summary>
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/// Sent to the server when the client deselects a research server.
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/// </summary>
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[Serializable, NetSerializable]
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public class ResearchClientServerDeselectedMessage : BoundUserInterfaceMessage
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{
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public ResearchClientServerDeselectedMessage()
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{
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}
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}
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[NetSerializable, Serializable]
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public enum ResearchClientUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public sealed class ResearchClientBoundInterfaceState : BoundUserInterfaceState
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{
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public int ServerCount;
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public string[] ServerNames;
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public int[] ServerIds;
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public int SelectedServerId;
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public ResearchClientBoundInterfaceState(int serverCount, string[] serverNames, int[] serverIds, int selectedServerId = -1)
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{
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ServerCount = serverCount;
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ServerNames = serverNames;
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ServerIds = serverIds;
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SelectedServerId = selectedServerId;
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}
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}
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}
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}
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@@ -0,0 +1,55 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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public class SharedResearchConsoleComponent : Component
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{
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public override string Name => "ResearchConsole";
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public override uint? NetID => ContentNetIDs.RESEARCH_CONSOLE;
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[NetSerializable, Serializable]
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public enum ResearchConsoleUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class ConsoleUnlockTechnologyMessage : BoundUserInterfaceMessage
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{
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public string Id;
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public ConsoleUnlockTechnologyMessage(string id)
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{
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Id = id;
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}
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}
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[Serializable, NetSerializable]
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public class ConsoleServerSyncMessage : BoundUserInterfaceMessage
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{
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public ConsoleServerSyncMessage()
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{}
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}
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[Serializable, NetSerializable]
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public class ConsoleServerSelectionMessage : BoundUserInterfaceMessage
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{
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public ConsoleServerSelectionMessage()
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{}
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}
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[Serializable, NetSerializable]
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public sealed class ResearchConsoleBoundInterfaceState : BoundUserInterfaceState
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{
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public int Points;
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public int PointsPerSecond;
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public ResearchConsoleBoundInterfaceState(int points, int pointsPerSecond)
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{
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Points = points;
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PointsPerSecond = pointsPerSecond;
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}
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}
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}
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}
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@@ -0,0 +1,124 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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public class SharedTechnologyDatabaseComponent : Component, IEnumerable<TechnologyPrototype>
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{
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public override string Name => "TechnologyDatabase";
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public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
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public override Type StateType => typeof(TechnologyDatabaseState);
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protected List<TechnologyPrototype> _technologies = new List<TechnologyPrototype>();
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/// <summary>
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/// A read-only list of unlocked technologies.
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/// </summary>
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public IReadOnlyList<TechnologyPrototype> Technologies => _technologies;
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public IEnumerator<TechnologyPrototype> GetEnumerator()
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{
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return Technologies.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <summary>
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/// Returns a list with the IDs of all unlocked technologies.
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/// </summary>
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/// <returns>A list of technology IDs</returns>
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public List<string> GetTechnologyIdList()
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{
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List<string> techIds = new List<string>();
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foreach (var tech in _technologies)
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{
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techIds.Add(tech.ID);
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}
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return techIds;
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}
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/// <summary>
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/// Returns whether a technology is unlocked on this database or not.
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/// </summary>
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/// <param name="technology">The technology to be checked</param>
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/// <returns>Whether it is unlocked or not</returns>
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public bool IsTechnologyUnlocked(TechnologyPrototype technology)
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{
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return _technologies.Contains(technology);
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}
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/// <summary>
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/// Returns whether a technology can be unlocked on this database,
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/// taking parent technologies into account.
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/// </summary>
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/// <param name="technology">The technology to be checked</param>
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/// <returns>Whether it could be unlocked or not</returns>
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public bool CanUnlockTechnology(TechnologyPrototype technology)
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{
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if (technology == null || IsTechnologyUnlocked(technology)) return false;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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foreach (var technologyId in technology.RequiredTechnologies)
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{
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protoMan.TryIndex(technologyId, out TechnologyPrototype requiredTechnology);
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if (requiredTechnology == null)
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return false;
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if (!IsTechnologyUnlocked(requiredTechnology))
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return false;
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}
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return true;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Reading)
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{
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var techs = serializer.ReadDataField("technologies", new List<string>());
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in techs)
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{
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if (!prototypeManager.TryIndex(id, out TechnologyPrototype tech)) continue;
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_technologies.Add(tech);
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}
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} else if (serializer.Writing)
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{
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var techs = GetTechnologyIdList();
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serializer.DataField(ref techs, "technologies", new List<string>());
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}
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}
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}
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[Serializable, NetSerializable]
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public class TechnologyDatabaseState : ComponentState
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{
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public List<string> Technologies;
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public TechnologyDatabaseState(List<string> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
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{
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technologies = technologies;
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}
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public TechnologyDatabaseState(List<TechnologyPrototype> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
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{
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Technologies = new List<string>();
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foreach (var technology in technologies)
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{
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Technologies.Add(technology.ID);
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}
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}
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}
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}
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