Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,9 +1,7 @@
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using System.Threading.Tasks;
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using Content.Client.Chemistry.UI;
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using Content.IntegrationTests.Tests.Interaction;
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using Content.Shared.Chemistry;
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using Content.Shared.Containers.ItemSlots;
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using NUnit.Framework;
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namespace Content.IntegrationTests.Tests.Chemistry;
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@@ -20,7 +18,7 @@ public sealed class DispenserTest : InteractionTest
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// Insert beaker
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await Interact("Beaker");
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Assert.IsNull(Hands.ActiveHandEntity);
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Assert.That(Hands.ActiveHandEntity, Is.Null);
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// Open BUI
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await Interact();
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@@ -30,18 +28,18 @@ public sealed class DispenserTest : InteractionTest
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await SendBui(ReagentDispenserUiKey.Key, ev);
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// Beaker is back in the player's hands
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Assert.IsNotNull(Hands.ActiveHandEntity);
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Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
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AssertPrototype("Beaker", Hands.ActiveHandEntity);
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// Re-insert the beaker
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await Interact();
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Assert.IsNull(Hands.ActiveHandEntity);
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Assert.That(Hands.ActiveHandEntity, Is.Null);
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// Re-eject using the button directly instead of sending a BUI event. This test is really just a test of the
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// bui/window helper methods.
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await ClickControl<ReagentDispenserWindow>(nameof(ReagentDispenserWindow.EjectButton));
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await RunTicks(5);
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Assert.IsNotNull(Hands.ActiveHandEntity);
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Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
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AssertPrototype("Beaker", Hands.ActiveHandEntity);
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}
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}
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