Atmos Debug Overlay expansion (#2626)

* Atmos Debug Overlay: Add a way of showing blocked directions

* Atmos Debug Overlay: Adjustable modes client-side

* Atmos Debug Overlay: Fix atvrange help text

* Atmos Debug Overlay: More flexible and clear gas ID specification
This commit is contained in:
20kdc
2020-11-28 13:45:52 +00:00
committed by GitHub
parent 97973c3e78
commit bb22da6827
7 changed files with 238 additions and 42 deletions

View File

@@ -54,7 +54,7 @@ namespace Content.Client.Atmos
var gridBounds = new Box2(mapGrid.WorldToLocal(worldBounds.BottomLeft), mapGrid.WorldToLocal(worldBounds.TopRight));
for (var pass = 0; pass < 3; pass++)
for (var pass = 0; pass < 2; pass++)
{
foreach (var tile in mapGrid.GetTilesIntersecting(gridBounds))
{
@@ -64,17 +64,65 @@ namespace Content.Client.Atmos
var data = (SharedAtmosDebugOverlaySystem.AtmosDebugOverlayData) dataMaybeNull!;
if (pass == 0)
{
// -- Mole Count --
float total = 0;
foreach (float f in data.Moles)
{
total += f;
switch (_atmosDebugOverlaySystem.CfgMode) {
case AtmosDebugOverlayMode.TotalMoles:
foreach (float f in data.Moles)
{
total += f;
}
break;
case AtmosDebugOverlayMode.GasMoles:
total = data.Moles[_atmosDebugOverlaySystem.CfgSpecificGas];
break;
case AtmosDebugOverlayMode.Temperature:
total = data.Temperature;
break;
}
var interp = total / (Atmospherics.MolesCellStandard * 2);
var res = Color.InterpolateBetween(Color.Red, Color.Green, interp).WithAlpha(0.75f);
var interp = ((total - _atmosDebugOverlaySystem.CfgBase) / _atmosDebugOverlaySystem.CfgScale);
Color res;
if (_atmosDebugOverlaySystem.CfgCBM)
{
// Greyscale interpolation
res = Color.InterpolateBetween(Color.Black, Color.White, interp);
}
else
{
// Red-Green-Blue interpolation
if (interp < 0.5f)
{
res = Color.InterpolateBetween(Color.Red, Color.Green, interp * 2);
}
else
{
res = Color.InterpolateBetween(Color.Green, Color.Blue, (interp - 0.5f) * 2);
}
}
res = res.WithAlpha(0.75f);
drawHandle.DrawRect(Box2.FromDimensions(mapGrid.LocalToWorld(new Vector2(tile.X, tile.Y)), new Vector2(1, 1)), res);
}
else if (pass == 1)
{
// -- Blocked Directions --
void CheckAndShowBlockDir(AtmosDirection dir)
{
if (data.BlockDirection.HasFlag(dir))
{
var atmosAngle = dir.ToAngle();
var atmosAngleOfs = atmosAngle.ToVec() * 0.45f;
var atmosAngleOfsR90 = new Vector2(atmosAngleOfs.Y, -atmosAngleOfs.X);
var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
var basisA = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs - atmosAngleOfsR90);
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs + atmosAngleOfsR90);
drawHandle.DrawLine(basisA, basisB, Color.Azure);
}
}
CheckAndShowBlockDir(AtmosDirection.North);
CheckAndShowBlockDir(AtmosDirection.South);
CheckAndShowBlockDir(AtmosDirection.East);
CheckAndShowBlockDir(AtmosDirection.West);
// -- Pressure Direction --
if (data.PressureDirection != AtmosDirection.Invalid)
{
var atmosAngle = data.PressureDirection.ToAngle();
@@ -84,9 +132,7 @@ namespace Content.Client.Atmos
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs);
drawHandle.DrawLine(basisA, basisB, Color.Blue);
}
}
else if (pass == 2)
{
// -- Excited Groups --
if (data.InExcitedGroup)
{
var tilePos = new Vector2(tile.X, tile.Y);