Move board spawning out of DoorSystem (#11772)
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Server.Construction.Components;
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using Content.Server.Containers;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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@@ -281,20 +282,33 @@ namespace Content.Server.Construction
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Resolve(uid, ref containerManager, false);
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// We create the new entity.
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var newUid = EntityManager.SpawnEntity(newEntity, transform.Coordinates);
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var newUid = EntityManager.CreateEntityUninitialized(newEntity, transform.Coordinates);
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// Construction transferring.
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var newConstruction = EntityManager.EnsureComponent<ConstructionComponent>(newUid);
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// We set the graph and node accordingly... Then we append our containers to theirs.
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// Transfer all construction-owned containers.
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newConstruction.Containers.UnionWith(construction.Containers);
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// Prevent MapInitEvent spawned entities from spawning into the containers.
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// Containers created by ChangeNode() actions do not exist until after this function is complete,
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// but this should be fine, as long as the target entity properly declared its managed containers.
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if (TryComp(newUid, out ContainerFillComponent? containerFill) && containerFill.IgnoreConstructionSpawn)
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{
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foreach (var id in newConstruction.Containers)
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{
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containerFill.Containers.Remove(id);
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}
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}
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EntityManager.InitializeAndStartEntity(newUid);
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// We set the graph and node accordingly.
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ChangeGraph(newUid, userUid, construction.Graph, construction.Node, false, newConstruction);
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if (construction.TargetNode is {} targetNode)
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SetPathfindingTarget(newUid, targetNode, newConstruction);
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// Transfer all construction-owned containers.
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newConstruction.Containers.UnionWith(construction.Containers);
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// Transfer all pending interaction events too.
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while (construction.InteractionQueue.TryDequeue(out var ev))
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{
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95
Content.Server/Containers/ContainerFillComponent.cs
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95
Content.Server/Containers/ContainerFillComponent.cs
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@@ -0,0 +1,95 @@
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using Content.Server.Storage.Components;
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using Content.Shared.Storage;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Markdown;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Validation;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Serialization.TypeSerializers.Interfaces;
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namespace Content.Server.Containers;
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/// <summary>
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/// Component for spawning entity prototypes into containers on map init.
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/// </summary>
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/// <remarks>
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/// Unlike <see cref="StorageFillComponent"/> this is deterministic and supports arbitrary containers. While this
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/// could maybe be merged with that component, it would require significant changes to <see
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/// cref="EntitySpawnCollection.GetSpawns"/>, which is also used by several other systems.
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/// </remarks>
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[RegisterComponent]
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public sealed class ContainerFillComponent : Component
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{
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[DataField("containers", customTypeSerializer:typeof(ContainerFillSerializer))]
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public readonly Dictionary<string, List<string>> Containers = new();
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/// <summary>
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/// If true, entities spawned via the construction system will not have entities spawned into containers managed
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/// by the construction system.
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/// </summary>
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[DataField("ignoreConstructionSpawn")]
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public bool IgnoreConstructionSpawn = true;
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}
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// all of this exists just to validate prototype ids.
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// it would be nice if you could specify only a type validator and not have to re-implement everything else.
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// or a dictionary serializer that accepts a custom type serializer for the dictionary values
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public sealed class ContainerFillSerializer : ITypeSerializer<Dictionary<string, List<string>>, MappingDataNode>
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{
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private static PrototypeIdListSerializer<EntityPrototype> ListSerializer => new();
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public ValidationNode Validate(
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ISerializationManager serializationManager,
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MappingDataNode node,
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IDependencyCollection dependencies,
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ISerializationContext? context = null)
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{
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var mapping = new Dictionary<ValidationNode, ValidationNode>();
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foreach (var (key, val) in node.Children)
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{
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var keyVal = serializationManager.ValidateNode<string>(key, context);
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var listVal = (val is SequenceDataNode seq)
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? ListSerializer.Validate(serializationManager, seq, dependencies, context)
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: new ErrorNode(val, "ContainerFillComponent prototypes must be a sequence/list");
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mapping.Add(keyVal, listVal);
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}
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return new ValidatedMappingNode(mapping);
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}
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public Dictionary<string, List<string>> Copy(
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ISerializationManager serializationManager,
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Dictionary<string, List<string>> source,
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Dictionary<string, List<string>> target,
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bool skipHook,
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ISerializationContext? context = null)
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{
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serializationManager.Copy(source, ref target, context, skipHook);
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return target;
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}
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public Dictionary<string, List<string>> Read(
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ISerializationManager serializationManager,
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MappingDataNode node,
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IDependencyCollection dependencies,
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bool skipHook,
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ISerializationContext? context = null,
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Dictionary<string, List<string>>? value = null)
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{
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return serializationManager.Read(node, context, skipHook, value);
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}
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public DataNode Write(ISerializationManager serializationManager,
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Dictionary<string, List<string>> value,
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IDependencyCollection dependencies,
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bool alwaysWrite = false,
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ISerializationContext? context = null)
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{
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return serializationManager.WriteValue(value, alwaysWrite, context);
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}
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}
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47
Content.Server/Containers/ContainerFillSystem.cs
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47
Content.Server/Containers/ContainerFillSystem.cs
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@@ -0,0 +1,47 @@
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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namespace Content.Server.Containers;
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public sealed class ContainerFillSystem : EntitySystem
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{
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ContainerFillComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, ContainerFillComponent component, MapInitEvent args)
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{
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if (!TryComp(uid, out ContainerManagerComponent? containerComp))
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{
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Logger.Error($"Entity {ToPrettyString(uid)} with a {nameof(ContainerFillComponent)} has no {nameof(ContainerManagerComponent)}.");
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return;
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}
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var xform = Transform(uid);
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var coords = new EntityCoordinates(uid, Vector2.Zero);
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foreach (var (contaienrId, prototypes) in component.Containers)
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{
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if (!_containerSystem.TryGetContainer(uid, contaienrId, out var container, containerComp))
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{
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Logger.Error($"Entity {ToPrettyString(uid)} with a {nameof(ContainerFillComponent)} is missing a container ({contaienrId}).");
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continue;
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}
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foreach (var proto in prototypes)
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{
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var ent = Spawn(proto, coords);
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if (!container.Insert(ent, EntityManager, null, xform))
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{
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Logger.Error($"Entity {ToPrettyString(uid)} with a {nameof(ContainerFillComponent)} failed to insert an entity: {ToPrettyString(ent)}.");
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Transform(ent).AttachToGridOrMap();
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break;
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}
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}
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}
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}
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}
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@@ -18,7 +18,6 @@ using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using System.Linq;
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using Robust.Shared.Physics.Components;
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@@ -38,7 +37,6 @@ public sealed class DoorSystem : SharedDoorSystem
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{
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base.Initialize();
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SubscribeLocalEvent<DoorComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<DoorComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ConstructionSystem) });
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// Mob prying doors
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@@ -274,30 +272,6 @@ public sealed class DoorSystem : SharedDoorSystem
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TryOpen(uid, door, otherUid);
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}
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private void OnMapInit(EntityUid uid, DoorComponent door, MapInitEvent args)
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{
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// Ensure that the construction component is aware of the board container.
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if (TryComp(uid, out ConstructionComponent? construction))
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_constructionSystem.AddContainer(uid, "board", construction);
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// We don't do anything if this is null or empty.
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if (string.IsNullOrEmpty(door.BoardPrototype))
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return;
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var container = _containerSystem.EnsureContainer<Container>(uid, "board", out var existed);
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if (existed && container.ContainedEntities.Count != 0)
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{
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// We already contain a board. Note: We don't check if it's the right one!
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return;
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}
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var board = EntityManager.SpawnEntity(door.BoardPrototype, Transform(uid).Coordinates);
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if(!container.Insert(board))
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Logger.Warning($"Couldn't insert board {ToPrettyString(board)} into door {ToPrettyString(uid)}!");
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}
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private void OnEmagged(EntityUid uid, DoorComponent door, GotEmaggedEvent args)
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{
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if(TryComp<AirlockComponent>(uid, out var airlockComponent))
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