fixes ghosts not having a collidable component and adds a ghost collision flag (#1675)
Co-authored-by: ancientpower <ancientpowerer@gmail.com>
This commit is contained in:
@@ -20,6 +20,7 @@ namespace Content.Shared.Physics
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VaultImpassable = 1 << 3, // 8 Things that cannot be jumped over, not half walls or tables
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VaultImpassable = 1 << 3, // 8 Things that cannot be jumped over, not half walls or tables
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SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
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SmallImpassable = 1 << 4, // 16 Things a smaller object - a cat, a crab - can't go through - a wall, but not a computer terminal or a table
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Clickable = 1 << 5, // 32 Temporary "dummy" layer to ensure that objects can still be clicked even if they don't collide with anything (you can't interact with objects that have no layer, including items)
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Clickable = 1 << 5, // 32 Temporary "dummy" layer to ensure that objects can still be clicked even if they don't collide with anything (you can't interact with objects that have no layer, including items)
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GhostImpassable = 1 << 6, // 64 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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@@ -7,6 +7,12 @@
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- type: Mind
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- type: Mind
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- type: Physics
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- type: Physics
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mass: 5
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mass: 5
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.35,-0.35,0.35,0.35"
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mask:
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- GhostImpassable
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- type: Eye
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- type: Eye
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zoom: 0.5, 0.5
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zoom: 0.5, 0.5
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drawFov: false
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drawFov: false
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