As discussed on the Discord, xenos are not humans (#1840)
* As discussed on the Discord, xenos are not humans * Add living component for living beings without a defined body * Merge LivingDamageable and Damageable components * Fix ruinable and state manager inconsistencies * Fix ruinable exposedata * Fix new destructibles yamls * Fix healing not healing * Fix alive not being a valid state * Fix valid state checking
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@@ -41,8 +41,6 @@ namespace Content.Server.GameObjects.Components.Damage
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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PerformDestruction();
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break;
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case ExplosionSeverity.Heavy:
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PerformDestruction();
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break;
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