Diseases (#7057)
* Disease system first pass * Renamed HealthChange * First working version of diseases (wtf???) * Fix the cursed yaml initialization * Pop-Up effect * Generic status effect * Create copy of prototype * CureDiseaseEffect * Disease resistance * Spaceacillin * Nerf spaceacillin now that we know it works * Sneezing, Coughing, Snoughing * Fix queuing, prevent future issues * Disease protection * Disease outbreak event * Disease Reagent Cure * Chem cause disease effect * Disease artifacts * Try infect when interacting with diseased * Diseases don't have to be infectious * Talking without a mask does a snough * Temperature cure * Bedrest * DiseaseAdjustReagent * Tweak how disease statuses work to be a bit less shit * A few more diseases * Natural immunity (can't get the same disease twice) * Polished up some diseases, touched up spaceacillin production * Rebalanced transmission * Edit a few diseases, make disease cures support a minimum value * Nitrile gloves, more disease protection sources * Health scanner shows diseased status * Clean up disease system * Traitor item * Mouth swabs * Disease diagnoser machine * Support for clean samples * Vaccines + fixes * Pass on disease resistant clothes * More work on non-infectious diseases & vaccines * Handle dead bodies * Added the relatively CBT visualizer * Pass over diseases and their populators * Comment stuff * Readability cleanup * Add printing sound to diagnoser, fix printing bug * vaccinator sound, seal up some classes * Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent) * Mirror review * More review stuff * More mirror review stuff * Refactor snoughing * Redid report creator * Fix snough messages, new vaccinator sound * Mirror review naming * Woops, forgot the artifact * Add recipes and fills * Rebalance space cold and robovirus * Give lizarb disease interaction stuff * Tweak some stuff and move things around * Add diseases to mice (since animal vectors are interesting and can be used to make vaccines) * Remove unused reagent
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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@@ -10,6 +8,9 @@ using Content.Server.MoMMI;
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using Content.Server.Players;
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using Content.Server.Preferences.Managers;
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using Content.Server.Radio.EntitySystems;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Shared.Disease.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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@@ -22,10 +23,6 @@ using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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@@ -208,6 +205,11 @@ namespace Content.Server.Chat.Managers
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return;
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}
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if (_entManager.HasComponent<DiseasedComponent>(source) && _entManager.TryGetComponent<DiseaseCarrierComponent>(source,out var carrier))
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{
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EntitySystem.Get<DiseaseSystem>().SneezeCough(source, _random.Pick(carrier.Diseases), string.Empty);
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}
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if (MessageCharacterLimit(source, message))
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{
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return;
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