Diseases (#7057)
* Disease system first pass * Renamed HealthChange * First working version of diseases (wtf???) * Fix the cursed yaml initialization * Pop-Up effect * Generic status effect * Create copy of prototype * CureDiseaseEffect * Disease resistance * Spaceacillin * Nerf spaceacillin now that we know it works * Sneezing, Coughing, Snoughing * Fix queuing, prevent future issues * Disease protection * Disease outbreak event * Disease Reagent Cure * Chem cause disease effect * Disease artifacts * Try infect when interacting with diseased * Diseases don't have to be infectious * Talking without a mask does a snough * Temperature cure * Bedrest * DiseaseAdjustReagent * Tweak how disease statuses work to be a bit less shit * A few more diseases * Natural immunity (can't get the same disease twice) * Polished up some diseases, touched up spaceacillin production * Rebalanced transmission * Edit a few diseases, make disease cures support a minimum value * Nitrile gloves, more disease protection sources * Health scanner shows diseased status * Clean up disease system * Traitor item * Mouth swabs * Disease diagnoser machine * Support for clean samples * Vaccines + fixes * Pass on disease resistant clothes * More work on non-infectious diseases & vaccines * Handle dead bodies * Added the relatively CBT visualizer * Pass over diseases and their populators * Comment stuff * Readability cleanup * Add printing sound to diagnoser, fix printing bug * vaccinator sound, seal up some classes * Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent) * Mirror review * More review stuff * More mirror review stuff * Refactor snoughing * Redid report creator * Fix snough messages, new vaccinator sound * Mirror review naming * Woops, forgot the artifact * Add recipes and fills * Rebalance space cold and robovirus * Give lizarb disease interaction stuff * Tweak some stuff and move things around * Add diseases to mice (since animal vectors are interesting and can be used to make vaccines) * Remove unused reagent
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138
Resources/Prototypes/Diseases/infectious.yml
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138
Resources/Prototypes/Diseases/infectious.yml
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- type: disease
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id: SpaceCold
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name: space cold
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cureResist: 0
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effects:
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- !type:DiseaseAdjustReagent
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probability: 0.2
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reagent: Histamine
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amount: 0.5
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- !type:DiseasePopUp
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probability: 0.025
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- !type:DiseaseSnough
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probability: 0.025
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cures:
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- !type:DiseaseBedrestCure
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maxLength: 20
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- !type:DiseaseJustWaitCure
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maxLength: 400
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- !type:DiseaseReagentCure
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reagent: Ultravasculine
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### - !type:DiseaseReagentCure ### In Loving Memory, Lean
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### reagent: Lean ### 2022/03/12 - 2022/03/13
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- type: disease
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id: VentCough
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name: vent cough
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effects:
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- !type:DiseasePopUp
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probability: 0.025
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message: burning-insides
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- !type:DiseaseSnough
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probability: 0.025
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snoughMessage: disease-cough
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- !type:DiseaseHealthChange
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probability: 0.015
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damage:
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groups:
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Caustic: 1
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cures:
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- !type:DiseaseBedrestCure
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maxLength: 30
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- !type:DiseaseJustWaitCure
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maxLength: 600
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- !type:DiseaseReagentCure
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reagent: SpaceCleaner
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- type: disease
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id: VanAusdallsRobovirus
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name: Van Ausdall's Robovirus
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cureResist: 0.1
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effects:
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- !type:DiseaseAdjustReagent
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probability: 0.025
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reagent: Licoxide
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amount: 0.5
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- !type:DiseaseSnough
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probability: 0.02
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snoughMessage: disease-beep
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cures:
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- !type:DiseaseJustWaitCure
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maxLength: 900
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- !type:DiseaseReagentCure
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reagent: BeepskySmash
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- type: disease
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id: AMIV
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name: AMIV
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cureResist: 0.10
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effects:
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- !type:DiseasePopUp
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probability: 0.015
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type: Pvs
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message: disease-beat-chest-compulsion
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- !type:DiseasePopUp
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probability: 0.03
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message: disease-steal-compulsion
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- !type:DiseaseSnough
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probability: 0.02
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snoughMessage: disease-screech
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- !type:DiseaseGenericStatusEffect
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probability: 0.3
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key: Stutter
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component: MonkeyAccent
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- !type:DiseaseHealthChange
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probability: 0.53
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damage:
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types:
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Asphyxiation: 1
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cures:
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- !type:DiseaseJustWaitCure
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maxLength: 1600
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- !type:DiseaseReagentCure
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reagent: BananaHonk
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- type: disease
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id: BleedersBite
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name: Bleeder's Bite
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effects:
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- !type:DiseaseAdjustReagent
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reagent: TranexamicAcid
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amount: -2.5
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- !type:DiseaseHealthChange
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probability: 0.015
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damage:
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types:
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Piercing: 20
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- !type:DiseasePopUp
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probability: 0.05
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message: disease-eaten-inside
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cures:
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- !type:DiseaseJustWaitCure
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maxLength: 900
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- !type:DiseaseBodyTemperatureCure
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min: 360
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- !type:DiseaseReagentCure
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reagent: DemonsBlood
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- type: disease
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id: OwOnavirus
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name: OwOnavirus
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cureResist: 0.25
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effects:
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- !type:DiseaseGenericStatusEffect
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key: Stutter
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component: OwOAccent
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- !type:DiseaseAdjustReagent ## 20 / 0.013 / 60 is around 25 minutes before overdose (0.5u metabolize each tick)
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probability: 0.513
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reagent: Ephedrine
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amount: 1
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- !type:DiseaseSnough
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probability: 0.02
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snoughMessage: disease-meow
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cures:
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- !type:DiseaseBodyTemperatureCure
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min: 420 ## Reachable with a flamer
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- !type:DiseaseReagentCure
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reagent: Theobromine
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amount: 10
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18
Resources/Prototypes/Diseases/noninfectious.yml
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18
Resources/Prototypes/Diseases/noninfectious.yml
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- type: disease
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id: Ultragigacancer
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name: ultragigacancer
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infectious: false
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cureResist: 0.15
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effects:
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- !type:DiseaseHealthChange
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probability: 0.5
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damage:
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types:
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Cellular: 1
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- !type:DiseasePopUp
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probability: 0.03
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cures:
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- !type:DiseaseReagentCure
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reagent: Phalanximine
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min: 15
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### Once radiation is refactored I want it to have a small chance of giving you regular cancer
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