Random lobby screens (#142)
* - add: Random lobby screens * - add: animatedLobbyScreen prototypes
This commit is contained in:
@@ -1,7 +1,10 @@
|
||||
using System.Linq;
|
||||
using Content.Shared._White;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Graphics.RSI;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client._Ohio.UI;
|
||||
@@ -10,8 +13,9 @@ public sealed class AnimatedBackgroundControl : TextureRect
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private const string RsiPath = "/Textures/Ohio/Lobby/anim.rsi";
|
||||
private string RsiPath = "/Textures/Ohio/Lobby/backgrounds/native.rsi";
|
||||
private const int States = 1;
|
||||
|
||||
private IRenderTexture? _buffer;
|
||||
@@ -88,4 +92,13 @@ public sealed class AnimatedBackgroundControl : TextureRect
|
||||
base.Dispose(disposing);
|
||||
_buffer?.Dispose();
|
||||
}
|
||||
|
||||
public void RandomizeBackground()
|
||||
{
|
||||
var backgroundsProto = _prototypeManager.EnumeratePrototypes<AnimatedLobbyScreenPrototype>().ToList();
|
||||
var random = new Random();
|
||||
int index = random.Next(backgroundsProto.Count);
|
||||
RsiPath = $"/Textures/{backgroundsProto[index].Path}";
|
||||
InitializeStates();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user