ECS Arcade Machines (#16791)

This commit is contained in:
TemporalOroboros
2023-06-15 04:25:25 -07:00
committed by GitHub
parent b72ab3b00c
commit bc3f42d822
23 changed files with 2116 additions and 1521 deletions

View File

@@ -1,4 +1,4 @@
using Content.Server.Arcade.Components;
using Content.Server.Arcade.SpaceVillain;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
@@ -15,23 +15,26 @@ public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null)
{
arcade.PlayerInvincibilityFlag = !setting;
arcade.Game.PlayerChar.Invincible = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
&& arcade.Game != null
&& !arcade.Game.PlayerChar.Invincible;
}
public override StatusLightState? GetLightState(Wire wire)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade))
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade)
&& arcade.Game != null)
{
return arcade.PlayerInvincibilityFlag || arcade.EnemyInvincibilityFlag
return arcade.Game.PlayerChar.Invincible || arcade.Game.VillainChar.Invincible
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
@@ -49,19 +52,24 @@ public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& arcade.Game != null)
{
arcade.PlayerInvincibilityFlag = !setting;
arcade.Game.VillainChar.Invincible = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
&& arcade.Game != null
&& !arcade.Game.VillainChar.Invincible;
}
public override StatusLightData? GetStatusLightData(Wire wire) => null;
public override StatusLightData? GetStatusLightData(Wire wire)
{
return null;
}
}
public enum ArcadeInvincibilityWireActionKeys : short

View File

@@ -1,4 +1,4 @@
using Content.Server.Arcade.Components;
using Content.Server.Arcade.SpaceVillain;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
@@ -9,7 +9,7 @@ public sealed class ArcadeOverflowWireAction : BaseToggleWireAction
{
public override Color Color { get; set; } = Color.Red;
public override string Name { get; set; } = "wire-name-arcade-overflow";
public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
public override void ToggleValue(EntityUid owner, bool setting)