ECS Arcade Machines (#16791)
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@@ -1,4 +1,4 @@
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using Content.Server.Arcade.Components;
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using Content.Server.Arcade.SpaceVillain;
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using Content.Server.Wires;
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using Content.Shared.Arcade;
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using Content.Shared.Wires;
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@@ -15,23 +15,26 @@ public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null)
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{
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arcade.PlayerInvincibilityFlag = !setting;
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arcade.Game.PlayerChar.Invincible = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& !arcade.PlayerInvincibilityFlag;
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&& arcade.Game != null
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&& !arcade.Game.PlayerChar.Invincible;
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}
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public override StatusLightState? GetLightState(Wire wire)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade))
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade)
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&& arcade.Game != null)
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{
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return arcade.PlayerInvincibilityFlag || arcade.EnemyInvincibilityFlag
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return arcade.Game.PlayerChar.Invincible || arcade.Game.VillainChar.Invincible
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? StatusLightState.BlinkingSlow
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: StatusLightState.On;
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}
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@@ -49,19 +52,24 @@ public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
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public override void ToggleValue(EntityUid owner, bool setting)
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{
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
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if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& arcade.Game != null)
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{
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arcade.PlayerInvincibilityFlag = !setting;
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arcade.Game.VillainChar.Invincible = !setting;
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}
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}
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public override bool GetValue(EntityUid owner)
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{
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return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
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&& !arcade.PlayerInvincibilityFlag;
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&& arcade.Game != null
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&& !arcade.Game.VillainChar.Invincible;
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}
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public override StatusLightData? GetStatusLightData(Wire wire) => null;
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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return null;
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}
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}
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public enum ArcadeInvincibilityWireActionKeys : short
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@@ -1,4 +1,4 @@
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using Content.Server.Arcade.Components;
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using Content.Server.Arcade.SpaceVillain;
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using Content.Server.Wires;
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using Content.Shared.Arcade;
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using Content.Shared.Wires;
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@@ -9,7 +9,7 @@ public sealed class ArcadeOverflowWireAction : BaseToggleWireAction
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{
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public override Color Color { get; set; } = Color.Red;
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public override string Name { get; set; } = "wire-name-arcade-overflow";
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public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthLimiter;
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public override void ToggleValue(EntityUid owner, bool setting)
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