Новые растения в ботанику (#416)
* add haloperidol, potassium iodide * review fixes * review and tuning * add: translation * new mutations * translation string fix * holymelons are holy now * add: translation * rename holymelon * Tomato killers don't kill the server anymore. (#28173) * tomato killer auto death * fix * Update miscellaneous.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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79
Content.Client/Drowsiness/DrowsinessOverlay.cs
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79
Content.Client/Drowsiness/DrowsinessOverlay.cs
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using Content.Shared.Drowsiness;
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using Content.Shared.StatusEffect;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.Drowsiness;
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public sealed class DrowsinessOverlay : Overlay
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public override bool RequestScreenTexture => true;
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private readonly ShaderInstance _drowsinessShader;
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public float CurrentPower = 0.0f;
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private const float PowerDivisor = 250.0f;
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private float _visualScale = 0;
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public DrowsinessOverlay()
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{
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IoCManager.InjectDependencies(this);
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_drowsinessShader = _prototypeManager.Index<ShaderPrototype>("Drowsiness").InstanceUnique();
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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var playerEntity = _playerManager.LocalEntity;
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if (playerEntity == null)
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return;
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if (!_entityManager.HasComponent<DrowsinessComponent>(playerEntity)
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|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
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return;
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var statusSys = _sysMan.GetEntitySystem<StatusEffectsSystem>();
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if (!statusSys.TryGetTime(playerEntity.Value, SharedDrowsinessSystem.DrowsinessKey, out var time, status))
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return;
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var curTime = _timing.CurTime;
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var timeLeft = (float) (time.Value.Item2 - curTime).TotalSeconds;
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CurrentPower += 8f * (0.5f * timeLeft - CurrentPower) * args.DeltaSeconds / (timeLeft + 1);
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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return false;
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if (args.Viewport.Eye != eyeComp.Eye)
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return false;
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_visualScale = Math.Clamp(CurrentPower / PowerDivisor, 0.0f, 1.0f);
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return _visualScale > 0;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (ScreenTexture == null)
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return;
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var handle = args.WorldHandle;
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_drowsinessShader.SetParameter("SCREEN_TEXTURE", ScreenTexture);
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_drowsinessShader.SetParameter("VisualScale", _visualScale);
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handle.UseShader(_drowsinessShader);
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handle.DrawRect(args.WorldBounds, Color.White);
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handle.UseShader(null);
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}
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}
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