Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,7 +1,5 @@
using System;
using Content.Client.Parallax.Managers;
using Content.Client.Parallax;
using Robust.Client.Graphics;
using Robust.Shared.Maths;
namespace Content.IntegrationTests

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@@ -1,7 +1,6 @@
using System.Threading.Tasks;
using Content.Shared.Atmos.Monitor;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Atmos

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@@ -1,11 +1,9 @@
using System.Threading.Tasks;
using Content.Server.Body;
using Content.Server.Body.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Rotation;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;

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@@ -1,10 +1,7 @@
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using NUnit.Framework;
using Robust.Server.Maps;

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@@ -6,7 +6,6 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Buckle.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Standing;
using NUnit.Framework;
using Robust.Shared.GameObjects;

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@@ -1,8 +1,6 @@
using System.Reflection;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Value;

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@@ -1,16 +1,12 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using Content.Client.Clickable;
using Content.Server.GameTicking;
using NUnit.Framework;
using Robust.Client.Graphics;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{

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@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Database;

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@@ -2,7 +2,6 @@ using System;
using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Shared;
using Content.Shared.CCVar;
using NUnit.Framework;
using Robust.Shared.Configuration;

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@@ -1,6 +1,4 @@
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Construction.Components;
using Content.Shared.Construction.Prototypes;
using NUnit.Framework;
using Robust.Shared.Prototypes;

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@@ -2,7 +2,6 @@
using Content.Server.Clothing.Components;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using Content.Shared.Item;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests

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@@ -6,12 +6,10 @@ using Content.Shared.CCVar;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests
{

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@@ -6,7 +6,6 @@ using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;

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@@ -7,7 +7,6 @@ using Content.Shared.Coordinates;
using Content.Shared.FixedPoint;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -5,7 +5,6 @@ using Content.Shared.Alert;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity

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@@ -1,5 +1,4 @@
using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Shared.Inventory;
using NUnit.Framework;
using Robust.Shared.GameObjects;

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@@ -1,12 +1,10 @@
#nullable enable annotations
using System.Threading.Tasks;
using Content.Client.Items.Components;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee;
using NUnit.Framework;
using Robust.Shared.Containers;

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@@ -1,6 +1,5 @@
using System;
using System.Threading.Tasks;
using Content.Server.Inventory;
using Content.Server.Stunnable;
using Content.Shared.Inventory;
using NUnit.Framework;

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@@ -1,9 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;

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@@ -8,7 +8,6 @@ using Content.Server.Power.Nodes;
using Content.Shared.Coordinates;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;

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@@ -2,12 +2,10 @@ using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests

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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Administration.Managers;
using Content.Server.Maps;
using Content.Server.Station.Systems;
using Content.Shared.Preferences;

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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
using Content.Shared.Tag;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;