Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,7 +1,5 @@
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using System;
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using Content.Client.Parallax.Managers;
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using Content.Client.Parallax;
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using Robust.Client.Graphics;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests
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@@ -1,7 +1,6 @@
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using System.Threading.Tasks;
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using Content.Shared.Atmos.Monitor;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Atmos
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@@ -1,11 +1,9 @@
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using System.Threading.Tasks;
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using Content.Server.Body;
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using Content.Server.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Rotation;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -1,10 +1,7 @@
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Maps;
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@@ -6,7 +6,6 @@ using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Standing;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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@@ -1,8 +1,6 @@
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using System.Reflection;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Value;
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@@ -1,16 +1,12 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.Clickable;
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using Content.Server.GameTicking;
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using NUnit.Framework;
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using Robust.Client.Graphics;
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using Robust.Server.GameObjects;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Database;
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@@ -2,7 +2,6 @@ using System;
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using System.Threading.Tasks;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Shared;
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using Content.Shared.CCVar;
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using NUnit.Framework;
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using Robust.Shared.Configuration;
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@@ -1,6 +1,4 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Construction.Components;
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using Content.Shared.Construction.Prototypes;
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using NUnit.Framework;
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using Robust.Shared.Prototypes;
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@@ -2,7 +2,6 @@
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using Content.Server.Clothing.Components;
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using Content.Server.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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@@ -6,12 +6,10 @@ using Content.Shared.CCVar;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests
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{
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@@ -6,7 +6,6 @@ using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -7,7 +7,6 @@ using Content.Shared.Coordinates;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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@@ -5,7 +5,6 @@ using Content.Shared.Alert;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.IntegrationTests.Tests.Gravity
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@@ -1,5 +1,4 @@
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using System.Threading.Tasks;
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using Content.Server.Inventory;
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using Content.Shared.Inventory;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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@@ -1,12 +1,10 @@
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#nullable enable annotations
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using System.Threading.Tasks;
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using Content.Client.Items.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Weapons.Melee;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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@@ -1,6 +1,5 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Inventory;
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using Content.Server.Stunnable;
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using Content.Shared.Inventory;
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using NUnit.Framework;
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@@ -1,9 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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@@ -8,7 +8,6 @@ using Content.Server.Power.Nodes;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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@@ -2,12 +2,10 @@ using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server;
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using Robust.Server.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.Maps;
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using Content.Server.Station.Systems;
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using Content.Shared.Preferences;
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@@ -4,7 +4,6 @@ using System.Threading.Tasks;
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using Content.Shared.Tag;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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