Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -5,8 +5,6 @@ using Content.Server.AI.Utility.AiLogic;
using Content.Shared.Administration;
using Content.Shared.Movement.Components;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Commands
{

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@@ -1,11 +1,8 @@
using System;
using System.Text;
using Content.Server.Administration;
using Content.Server.AI.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.AI.Commands
{

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Components
{

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@@ -1,6 +1,4 @@
using Content.Server.AI.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.AI.Components
{

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@@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Server.AI.EntitySystems

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.AI.Components;
using Content.Server.MobState.States;
@@ -6,8 +5,6 @@ using Content.Shared.CCVar;
using Content.Shared.MobState;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.AI.EntitySystems

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@@ -1,7 +1,6 @@
using Content.Server.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.EntitySystems
{

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.AI.Components;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Utility;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.AI.LoadBalancer

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@@ -1,6 +1,5 @@
using System.Threading;
using Content.Server.CPUJob.JobQueues.Queues;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.LoadBalancer
{

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@@ -2,8 +2,6 @@ using Content.Server.CombatMode;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{

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@@ -2,9 +2,6 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,4 +1,3 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
namespace Content.Server.AI.Operators.Inventory

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@@ -1,7 +1,4 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,9 +1,5 @@
using Content.Server.CombatMode;
using Content.Server.Interaction;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -2,10 +2,7 @@ using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,12 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,8 +1,5 @@
using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Inventory
{

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Operators.Movement

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@@ -1,6 +1,4 @@
using System;
using Content.Server.AI.Steering;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;

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@@ -2,7 +2,6 @@ using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Nutrition.Components;
using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition

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@@ -1,11 +1,7 @@
using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.AI.Operators.Nutrition
{

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@@ -1,7 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Sequences
{

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Operators.Sequences
{
/// <summary>

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@@ -1,16 +1,10 @@
using System;
using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Content.Shared.AI;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,6 +1,4 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Accessible
{
/// <summary>

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@@ -1,8 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;

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@@ -1,12 +1,8 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,5 +1,3 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Pathfinders
{
public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>>

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@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.AI.Pathfinding

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{

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@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Doors.Components;
using Content.Shared.Access.Components;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Content.Server.Access;
using Content.Server.AI.Pathfinding.Pathfinders;
@@ -8,10 +6,7 @@ using Content.Server.CPUJob.JobQueues.Queues;
using Content.Shared.Access.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,11 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{

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@@ -5,7 +5,6 @@ using Content.Server.AI.Components;
using Content.Server.AI.Pathfinding;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Server.CPUJob.JobQueues;
using Content.Server.Doors.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.AI.Steering

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.AI.Steering

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Head
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
{

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Utility.Considerations;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement;
@@ -14,8 +12,6 @@ using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Combat.Melee;
using Content.Server.AI.Operators.Movement;
@@ -12,8 +10,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.AI.WorldState.States.Movement;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Actions
{
public interface IAiUtility

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Movement;
@@ -10,7 +8,6 @@ using Content.Server.AI.Utility.Considerations.State;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Idle
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Generic;
using Content.Server.AI.Operators.Movement;
@@ -8,8 +6,6 @@ using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.ActionBlocker;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Random;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators.Sequences;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Containers;
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
{

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Movement;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Actions.Test
{

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@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.AI.Utility.Actions

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.AI.Utility
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.ActionBlocker;
using Content.Shared.Movement;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
{

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@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Clothing
{

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@@ -1,6 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Shared.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,8 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat
{

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@@ -1,8 +1,6 @@
using System;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using JetBrains.Annotations;
using Robust.Shared.Maths;
namespace Content.Server.AI.Utility.Considerations
{

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Content.Server.AI.Utility.Considerations

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@@ -4,8 +4,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.Storage.Components;
using Content.Shared.Interaction;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Containers
{

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@@ -1,7 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.Hands.Components;
using System.Linq;
namespace Content.Server.AI.Utility.Considerations.Hands
{

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@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Hands;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

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@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Inventory
{

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@@ -1,7 +1,5 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Movement
{

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@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
{

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@@ -1,9 +1,6 @@
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
{

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@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{

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@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
{

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@@ -1,7 +1,5 @@
using System;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Utility;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Utility.Considerations.State
{

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@@ -1,5 +1,3 @@
using System;
namespace Content.Server.AI.Utility.Curves
{
public struct LogisticCurve : IResponseCurve

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@@ -1,5 +1,3 @@
using System;
namespace Content.Server.AI.Utility.Curves
{
/// <summary>

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Gloves;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Gloves;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.OuterClothing;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.OuterClothing;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Shoes;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Shoes;
using Content.Server.AI.Utility.Considerations;
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations;
@@ -8,8 +6,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations;
@@ -8,7 +6,6 @@ using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat.Nearby;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Components;
using Content.Server.AI.EntitySystems;
using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{

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