Cleanup the namespaces (#8132)
This commit is contained in:
@@ -5,8 +5,6 @@ using Content.Server.AI.Utility.AiLogic;
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using Content.Shared.Administration;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Commands
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{
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@@ -1,11 +1,8 @@
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using System;
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using System.Text;
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using Content.Server.Administration;
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using Content.Server.AI.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.AI.Commands
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{
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@@ -1,7 +1,4 @@
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.AI.Components
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{
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@@ -1,6 +1,4 @@
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using Content.Server.AI.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.AI.Components
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{
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@@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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namespace Content.Server.AI.EntitySystems
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.AI.Components;
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using Content.Server.MobState.States;
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@@ -6,8 +5,6 @@ using Content.Shared.CCVar;
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using Content.Shared.MobState;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.AI.EntitySystems
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@@ -1,7 +1,6 @@
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using Content.Server.AI.LoadBalancer;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.EntitySystems
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{
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.WorldState;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.LoadBalancer
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.AI.Components;
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@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Utility;
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using Content.Server.CPUJob.JobQueues;
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using Content.Shared.AI;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.LoadBalancer
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@@ -1,6 +1,5 @@
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using System.Threading;
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using Content.Server.CPUJob.JobQueues.Queues;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.LoadBalancer
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{
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@@ -2,8 +2,6 @@ using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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{
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@@ -1,8 +1,6 @@
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using Content.Server.CombatMode;
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using Content.Server.Interaction;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Combat.Melee
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{
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@@ -2,9 +2,6 @@ using Content.Server.AI.Utility;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Storage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,4 +1,3 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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namespace Content.Server.AI.Operators.Inventory
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@@ -1,7 +1,4 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,9 +1,5 @@
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using Content.Server.CombatMode;
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using Content.Server.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -2,10 +2,7 @@ using Content.Server.AI.Utility;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Storage.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,12 +1,7 @@
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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@@ -1,6 +1,4 @@
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using System;
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using Content.Server.AI.Steering;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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@@ -1,6 +1,4 @@
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using System;
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using Content.Server.AI.Steering;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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@@ -2,7 +2,6 @@ using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.Random;
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namespace Content.Server.AI.Operators.Nutrition
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@@ -1,11 +1,7 @@
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using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Content.Shared.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.AI.Operators.Nutrition
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{
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Movement;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.Operators.Sequences
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{
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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namespace Content.Server.AI.Operators.Sequences
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{
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/// <summary>
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@@ -1,16 +1,10 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Access.Systems;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Shared.Access.Systems;
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using Content.Shared.AI;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -1,6 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.AI.Pathfinding.Accessible
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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namespace Content.Server.AI.Pathfinding.Accessible
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{
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/// <summary>
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@@ -1,8 +1,5 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Shared.Access.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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namespace Content.Server.AI.Pathfinding.Accessible
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.CPUJob.JobQueues;
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@@ -1,12 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.CPUJob.JobQueues;
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using Content.Shared.AI;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Pathfinding.Pathfinders
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@@ -1,5 +1,3 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server.AI.Pathfinding.Pathfinders
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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namespace Content.Server.AI.Pathfinding.Pathfinders
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{
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public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>>
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@@ -1,10 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.Server.AI.Pathfinding
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@@ -1,12 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Pathfinding.Accessible;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Shared.Access.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.AI.Pathfinding
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{
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@@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Doors.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Doors.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using Content.Server.Access;
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using Content.Server.AI.Pathfinding.Pathfinders;
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@@ -8,10 +6,7 @@ using Content.Server.CPUJob.JobQueues.Queues;
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using Content.Shared.Access.Systems;
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using Content.Shared.GameTicking;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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@@ -1,11 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.AI.Pathfinding
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{
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@@ -5,7 +5,6 @@ using Content.Server.AI.Components;
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using Content.Server.AI.Pathfinding;
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using Content.Server.AI.Pathfinding.Pathfinders;
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using Content.Server.CPUJob.JobQueues;
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using Content.Server.Doors.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Doors.Components;
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using Content.Shared.Interaction;
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.AI.Steering
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.AI.Steering
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Sequences;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Containers;
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@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
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{
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Head
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Sequences;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Containers;
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@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Clothing.Head
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{
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators.Sequences;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Containers;
|
||||
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations.Movement;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
|
||||
{
|
||||
|
||||
@@ -1,13 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators.Sequences;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Containers;
|
||||
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations.Movement;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Combat;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Combat.Melee;
|
||||
using Content.Server.AI.Operators.Movement;
|
||||
@@ -14,8 +12,6 @@ using Content.Server.AI.WorldState.States.Combat;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.AI.WorldState.States.Movement;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators.Sequences;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Combat.Melee;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Combat;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Combat.Melee;
|
||||
using Content.Server.AI.Operators.Movement;
|
||||
@@ -12,8 +10,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Combat;
|
||||
using Content.Server.AI.WorldState.States.Movement;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions
|
||||
{
|
||||
public interface IAiUtility
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Inventory;
|
||||
using Content.Server.AI.Operators.Movement;
|
||||
@@ -10,7 +8,6 @@ using Content.Server.AI.Utility.Considerations.State;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Idle
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Generic;
|
||||
using Content.Server.AI.Operators.Movement;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Pathfinding.Accessible;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.ActionBlocker;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators.Sequences;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Containers;
|
||||
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
|
||||
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Inventory;
|
||||
using Content.Server.AI.Operators.Nutrition;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators.Sequences;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Containers;
|
||||
@@ -7,8 +5,6 @@ using Content.Server.AI.Utility.Considerations.Movement;
|
||||
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Inventory;
|
||||
using Content.Server.AI.Operators.Nutrition;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations.Inventory;
|
||||
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Nutrition.Food
|
||||
{
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.Operators.Movement;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions.Test
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Operators;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.AI.Utility.Actions
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.AI.Utility
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.ActionBlocker
|
||||
{
|
||||
|
||||
@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Clothing
|
||||
{
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Shared.Inventory;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Clothing
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Combat;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Combat;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.Damage;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Combat
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations
|
||||
{
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations
|
||||
|
||||
@@ -4,8 +4,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Containers
|
||||
{
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Shared.Hands.Components;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Hands
|
||||
{
|
||||
|
||||
@@ -3,8 +3,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Hands;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Inventory
|
||||
{
|
||||
|
||||
@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Inventory
|
||||
{
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Movement
|
||||
{
|
||||
|
||||
@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
|
||||
{
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
|
||||
{
|
||||
|
||||
@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
|
||||
{
|
||||
|
||||
@@ -2,8 +2,6 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Nutrition.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.Nutrition.Food
|
||||
{
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.AI.Utility.Considerations.State
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Content.Server.AI.Utility.Curves
|
||||
{
|
||||
public struct LogisticCurve : IResponseCurve
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Content.Server.AI.Utility.Curves
|
||||
{
|
||||
/// <summary>
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Gloves;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Gloves;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Head;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Head;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.OuterClothing;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.OuterClothing;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Shoes;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Clothing.Shoes;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -9,8 +7,6 @@ using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Clothing;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Shared.Inventory;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Combat.Melee;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Inventory;
|
||||
using Content.Server.Weapon.Melee.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Components;
|
||||
using Content.Server.AI.Components;
|
||||
using Content.Server.AI.EntitySystems;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Combat.Melee;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Combat.Melee;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Combat.Melee;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
@@ -8,7 +6,6 @@ using Content.Server.AI.Utility.Considerations.Hands;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Content.Server.AI.WorldState.States.Combat.Nearby;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.AI.Components;
|
||||
using Content.Server.AI.Components;
|
||||
using Content.Server.AI.EntitySystems;
|
||||
using Content.Server.AI.Utility.Actions;
|
||||
using Content.Server.AI.Utility.Actions.Combat.Melee;
|
||||
@@ -8,8 +6,6 @@ using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.Utility.Considerations.Combat.Melee;
|
||||
using Content.Server.AI.WorldState;
|
||||
using Content.Server.AI.WorldState.States;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
|
||||
{
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user