Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,16 +1,10 @@
using System;
using System.Collections.Generic;
using Content.Server.Access.Systems;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Content.Shared.AI;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,6 +1,4 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Accessible
{
/// <summary>

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@@ -1,8 +1,5 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
namespace Content.Server.AI.Pathfinding.Accessible

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;

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@@ -1,12 +1,8 @@
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.CPUJob.JobQueues;
using Content.Shared.AI;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,5 +1,3 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.AI.Pathfinding.Pathfinders

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@@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Content.Server.AI.Pathfinding.Pathfinders
{
public sealed class PathfindingComparer : IComparer<ValueTuple<float, PathfindingNode>>

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@@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Server.AI.Pathfinding

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@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Accessible;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.Access.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{

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@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Doors.Components;
using Content.Shared.Access.Components;
using Content.Shared.Doors.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Content.Server.Access;
using Content.Server.AI.Pathfinding.Pathfinders;
@@ -8,10 +6,7 @@ using Content.Server.CPUJob.JobQueues.Queues;
using Content.Shared.Access.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;

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@@ -1,11 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Pathfinding.Pathfinders;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.AI.Pathfinding
{