Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,8 +1,3 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState
{
/// <summary>

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using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;

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using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.AI.WorldState

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@@ -1,10 +1,5 @@
using System.Collections.Generic;
using Content.Shared.Inventory;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
namespace Content.Server.AI.WorldState.States.Clothing
{

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@@ -1,13 +1,9 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Server.Clothing.Components;
using Content.Server.Storage.Components;
using JetBrains.Annotations;
using Robust.Server.Containers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Clothing
{

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@@ -1,10 +1,7 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Server.Weapon.Melee.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Combat.Nearby
{

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Combat
{

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using Content.Server.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Hands
{

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@@ -1,7 +1,5 @@
using Content.Server.Hands.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Inventory
{

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@@ -1,7 +1,4 @@
using Content.Server.Storage.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Server.AI.WorldState.States.Inventory
{

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using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Shared.Body.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Mobs
{

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@@ -1,9 +1,6 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Server.AI.WorldState.States.Mobs

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Movement
{

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using System;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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@@ -1,12 +1,9 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Server.Nutrition.Components;
using Content.Server.Storage.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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@@ -1,12 +1,9 @@
using System.Collections.Generic;
using Content.Server.AI.Components;
using Content.Server.AI.Utils;
using Content.Server.Nutrition.Components;
using Content.Server.Storage.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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@@ -1,9 +1,5 @@
using System;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.WorldState.States.Nutrition
{

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{

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using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{

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using System;
namespace Content.Server.AI.WorldState.States.Utility
{
public sealed class StoredStateIsNullState : PlanningStateData<Type>