Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,8 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState
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{
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/// <summary>
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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@@ -1,6 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Server.AI.WorldState
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@@ -1,10 +1,5 @@
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using System.Collections.Generic;
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using Content.Shared.Inventory;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.AI.WorldState.States.Clothing
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{
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@@ -1,13 +1,9 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Server.AI.Utils;
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using Content.Server.Clothing.Components;
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using Content.Server.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Clothing
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{
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@@ -1,10 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Server.AI.Utils;
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using Content.Server.Weapon.Melee.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Combat.Nearby
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{
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@@ -1,5 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.WorldState.States.Combat
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Hands
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{
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@@ -1,7 +1,5 @@
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using Content.Server.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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@@ -1,7 +1,4 @@
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using Content.Server.Storage.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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namespace Content.Server.AI.WorldState.States.Inventory
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{
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@@ -1,10 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Server.AI.Components;
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using Content.Server.AI.Utils;
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using Content.Shared.Body.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Mobs
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{
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@@ -1,9 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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namespace Content.Server.AI.WorldState.States.Mobs
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@@ -1,5 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.WorldState.States.Movement
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{
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@@ -1,9 +1,6 @@
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using System;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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@@ -1,12 +1,9 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Server.AI.Utils;
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using Content.Server.Nutrition.Components;
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using Content.Server.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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@@ -1,12 +1,9 @@
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using System.Collections.Generic;
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using Content.Server.AI.Components;
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using Content.Server.AI.Utils;
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using Content.Server.Nutrition.Components;
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using Content.Server.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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@@ -1,9 +1,5 @@
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using System;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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@@ -1,5 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.WorldState.States
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{
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@@ -1,5 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.AI.WorldState.States
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{
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@@ -1,5 +1,3 @@
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using System;
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namespace Content.Server.AI.WorldState.States.Utility
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{
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public sealed class StoredStateIsNullState : PlanningStateData<Type>
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