Cleanup the namespaces (#8132)
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Access
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{
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public sealed class AccessReaderChangeMessage : EntityEventArgs
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@@ -1,6 +1,3 @@
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using Content.Shared.Access.Systems;
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using Content.Shared.PDA;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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@@ -1,9 +1,3 @@
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using Content.Shared.Roles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Access.Components
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{
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[RegisterComponent]
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@@ -2,7 +2,6 @@ using Content.Server.Access.Components;
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using Content.Shared.Access.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Access.Systems
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{
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@@ -1,7 +1,5 @@
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using Content.Shared.Hands.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Kitchen.Components;
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@@ -10,7 +8,6 @@ using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.PDA;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -1,11 +1,7 @@
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using Content.Server.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Roles;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using System;
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namespace Content.Server.Access.Systems
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{
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