Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -3,7 +3,6 @@ using Content.Server.Labels.Components;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;

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@@ -4,9 +4,6 @@ using Content.Server.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Foam;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.Components
{

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@@ -10,13 +10,7 @@ using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{

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@@ -1,30 +1,6 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.CombatMode;
using Content.Server.DoAfter;
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{

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@@ -1,9 +1,4 @@
using System;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Shared.FixedPoint;
namespace Content.Server.Chemistry.Components
{

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@@ -1,8 +1,4 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Shared.FixedPoint;
namespace Content.Server.Chemistry.Components

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@@ -1,7 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
/// <summary>

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@@ -5,8 +5,6 @@ using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Chemistry.Components
{

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@@ -1,17 +1,11 @@
using System;
using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Coordinates.Helpers;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using System.Linq;
namespace Content.Server.Chemistry.Components
{

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@@ -1,10 +1,5 @@
using System;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes the solution that can be easily removed through any reagent container.

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes the solution that can removed be with syringes.

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
[RegisterComponent]
public sealed class ExaminableSolutionComponent: Component

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
namespace Content.Server.Chemistry.Components.SolutionManager
{
/// <summary>
/// Denotes a solution which can be added with syringes.

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Shared.FixedPoint;
namespace Content.Server.Chemistry.Components.SolutionManager

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@@ -1,11 +1,5 @@
using System.Collections.Generic;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components.SolutionManager
{

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@@ -1,20 +1,12 @@
using System;
using System.Threading.Tasks;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{

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@@ -2,8 +2,6 @@ using Content.Server.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Chemistry.Components

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@@ -1,10 +1,6 @@
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.FixedPoint;
using Content.Shared.Vapor;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{