Cleanup the namespaces (#8132)
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@@ -3,8 +3,6 @@ using Content.Server.Damage.Systems;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Commands
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{
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@@ -7,8 +7,6 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Commands
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@@ -1,9 +1,5 @@
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using System;
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -1,7 +1,4 @@
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using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -1,10 +1,6 @@
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using Content.Shared.Damage;
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using Content.Shared.Tools;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -1,9 +1,5 @@
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using Content.Server.Damage.Systems;
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using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Damage.Components
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{
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@@ -1,6 +1,4 @@
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Damage.Components;
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@@ -1,13 +1,10 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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@@ -6,9 +6,6 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Examine;
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using Content.Shared.Rounding;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Systems;
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@@ -1,10 +1,7 @@
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using System.Collections.Generic;
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using Content.Server.Atmos.Components;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Damage.Systems
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{
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