Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,9 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Destructible.Thresholds;
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using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Destructible
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{
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@@ -10,7 +10,6 @@ using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System;
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using Content.Shared.Destructible;
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namespace Content.Server.Destructible
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@@ -1,7 +1,4 @@
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using System;
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using Content.Server.Construction.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Content.Server.Construction.Components;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,7 +1,4 @@
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using System;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,7 +1,5 @@
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using Content.Server.Explosion.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,7 +1,5 @@
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using Content.Shared.Body.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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public interface IThresholdBehavior
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{
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@@ -1,10 +1,7 @@
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using System;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -2,8 +2,6 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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@@ -1,10 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Destructible.Thresholds.Behaviors;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Destructible.Thresholds
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{
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@@ -1,8 +1,4 @@
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using System;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Destructible.Thresholds
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namespace Content.Server.Destructible.Thresholds
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{
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[Serializable]
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[DataDefinition]
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@@ -1,5 +1,4 @@
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using System;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Server.Destructible.Thresholds
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{
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Damage;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Triggers
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{
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@@ -1,6 +1,4 @@
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using System;
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using Content.Shared.Damage;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Shared.Damage.Prototypes;
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@@ -1,6 +1,4 @@
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using System;
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using Content.Shared.Damage;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Triggers
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{
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@@ -1,6 +1,4 @@
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using System;
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using Content.Shared.Damage;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Content.Shared.Damage.Prototypes;
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Damage;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Triggers
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{
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