Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,6 +1,4 @@
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Electrocution
{

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@@ -1,8 +1,4 @@
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Electrocution
namespace Content.Server.Electrocution
{
/// <summary>
/// Component for virtual electrocution entities (representing an in-progress shock).

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@@ -1,11 +1,7 @@
using System;
using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.StatusEffect;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Electrocution
{

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@@ -1,9 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Electrocution
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.Administration.Logs;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
@@ -23,10 +21,6 @@ using Content.Shared.Stunnable;
using Content.Shared.Tag;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Electrocution
{
[RegisterComponent]