Cleanup the namespaces (#8132)
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@@ -1,6 +1,4 @@
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Electrocution
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{
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@@ -1,8 +1,4 @@
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Electrocution
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namespace Content.Server.Electrocution
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{
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/// <summary>
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/// Component for virtual electrocution entities (representing an in-progress shock).
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@@ -1,11 +1,7 @@
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using System;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Electrocution
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{
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@@ -1,9 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Electrocution
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Administration.Logs;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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@@ -23,10 +21,6 @@ using Content.Shared.Stunnable;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -1,6 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Electrocution
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{
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[RegisterComponent]
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