Cleanup the namespaces (#8132)
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@@ -1,11 +1,7 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Explosion.Components
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{
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@@ -1,5 +1,4 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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/// <summary>
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Explosion.Components
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{
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[RegisterComponent]
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@@ -1,9 +1,5 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using Content.Shared.Explosion;
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namespace Content.Server.Explosion.Components
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@@ -9,7 +9,6 @@ using Content.Shared.Database;
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using Content.Shared.Explosion;
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using Content.Shared.GameTicking;
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using Content.Shared.Throwing;
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using Robust.Server.Containers;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.Explosion.Components;
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using Content.Shared.Physics;
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using Content.Shared.Trigger;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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@@ -1,6 +1,5 @@
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using Content.Server.Explosion.Components;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.Components;
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using Content.Server.MachineLinking.System;
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namespace Content.Server.Explosion.EntitySystems
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@@ -1,10 +1,7 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Explosion.Components;
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using Content.Server.Flash;
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using Content.Server.Flash.Components;
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using Content.Server.Sticky.Events;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics;
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