Cleanup the namespaces (#8132)
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@@ -5,8 +5,6 @@ using Content.Shared.MobState.Components;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.GameTicking.Rules;
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameTicking.Rules;
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@@ -1,7 +1,4 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.Rules;
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@@ -1,10 +1,6 @@
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules;
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@@ -1,9 +1,5 @@
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using System;
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using System.Threading;
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using Content.Server.Chat.Managers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.GameTicking.Rules;
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Managers;
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using Content.Server.Hands.Components;
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@@ -22,10 +20,6 @@ using Content.Shared.Roles;
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using Content.Shared.Traitor.Uplink;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.Objectives.Interfaces;
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@@ -16,10 +14,6 @@ using Content.Shared.Traitor.Uplink;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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