Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,6 +1,4 @@
using Content.Shared.Light.Component;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{

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@@ -1,5 +1,4 @@
using Content.Shared.Light.Component;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.Components
{

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@@ -1,10 +1,6 @@
using Content.Server.Light.EntitySystems;
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Light.Components
{

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@@ -1,13 +1,8 @@
using System;
using System.Collections.Generic;
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{

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@@ -1,6 +1,4 @@
using Content.Server.Light.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.Components
{

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@@ -1,9 +1,4 @@
using System.Threading.Tasks;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.Components
namespace Content.Server.Light.Components
{
// TODO make changes in icons when different threshold reached
// e.g. different icons for 10% 50% 100%

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@@ -1,11 +1,6 @@
using Content.Shared.Smoking;
using Content.Shared.Sound;
using Content.Server.Light.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{

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@@ -1,15 +1,10 @@
using System;
using Content.Server.Light.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.Light;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Prototypes;
using Robust.Shared.ViewVariables;
using Content.Shared.MachineLinking;
namespace Content.Server.Light.Components

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@@ -7,8 +7,6 @@ using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems

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@@ -1,16 +1,12 @@
using System.Linq;
using Content.Server.Light.Components;
using Content.Server.Storage.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Content.Shared.Light;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems

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@@ -2,7 +2,6 @@ using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems
{

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@@ -1,8 +1,6 @@
using Content.Server.Light.Components;
using Content.Shared.Interaction;
using Content.Shared.Smoking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Light.EntitySystems
{

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Light.Components;
using Content.Shared.Audio;
@@ -8,8 +7,6 @@ using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems

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@@ -1,5 +1,3 @@
using Robust.Shared.GameObjects;
namespace Content.Server.Light.Events
{
public sealed class LightToggleEvent : EntityEventArgs