Cleanup the namespaces (#8132)
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@@ -1,6 +1,4 @@
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using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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{
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@@ -1,5 +1,4 @@
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using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.Components
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{
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@@ -1,10 +1,6 @@
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using Content.Server.Light.EntitySystems;
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using Content.Shared.Light;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Light.Components
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{
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@@ -1,13 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Light;
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using Content.Shared.Sound;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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{
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@@ -1,6 +1,4 @@
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using Content.Server.Light.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.Components
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{
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@@ -1,9 +1,4 @@
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using System.Threading.Tasks;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.Components
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namespace Content.Server.Light.Components
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{
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// TODO make changes in icons when different threshold reached
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// e.g. different icons for 10% 50% 100%
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@@ -1,11 +1,6 @@
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using Content.Shared.Smoking;
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using Content.Shared.Sound;
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using Content.Server.Light.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Light.Components
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{
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@@ -1,15 +1,10 @@
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using System;
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using Content.Server.Light.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.Light;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Prototypes;
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using Robust.Shared.ViewVariables;
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using Content.Shared.MachineLinking;
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namespace Content.Server.Light.Components
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@@ -7,8 +7,6 @@ using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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@@ -1,16 +1,12 @@
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using System.Linq;
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using Content.Server.Light.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Content.Shared.Light;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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@@ -2,7 +2,6 @@ using Content.Server.Light.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -1,8 +1,6 @@
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using Content.Server.Light.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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@@ -8,8 +7,6 @@ using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.Events
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{
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public sealed class LightToggleEvent : EntityEventArgs
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