Cleanup the namespaces (#8132)
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@@ -2,10 +2,7 @@ using System.Threading;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Medical.Components
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{
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@@ -15,8 +15,6 @@ using Content.Shared.MobState.Components;
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using Content.Shared.Movement;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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@@ -1,9 +1,4 @@
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using System;
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using Content.Shared.Inventory;
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using Content.Shared.Medical.SuitSensor;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Medical.SuitSensors
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{
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@@ -1,20 +1,14 @@
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using System;
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using Content.Server.Access.Systems;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Popups;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Damage;
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using Content.Shared.Examine;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.MobState.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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