Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

View File

@@ -7,9 +7,6 @@ using Content.Shared.Examine;
using Content.Shared.Movement.Components;
using Content.Shared.Speech;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Mind.Commands
{

View File

@@ -4,7 +4,6 @@ using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Mind.Commands
{

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@@ -1,6 +1,4 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Access.Systems;
using Content.Server.Access.Systems;
using Content.Server.Administration;
using Content.Server.Cloning;
using Content.Server.Mind.Components;
@@ -11,8 +9,6 @@ using Content.Shared.PDA;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Mind.Commands;

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@@ -1,18 +1,3 @@
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Mind.Components
{
/// <summary>

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Mind.Components
{
[RegisterComponent]

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.GameTicking;
@@ -11,12 +9,8 @@ using Content.Server.Roles;
using Content.Shared.MobState.Components;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Mind
{

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@@ -1,14 +1,9 @@
using System;
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Shared.Examine;
using Content.Shared.Ghost;
using Content.Shared.MobState.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Timing;

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@@ -1,12 +1,5 @@
using System;
using System.Collections.Generic;
using Content.Server.GameTicking;
using Content.Server.Mind.Components;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using Robust.Shared.Player;
namespace Content.Server.Mind
{