Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -2,7 +2,6 @@
using Content.Server.Power.EntitySystems;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Commands
{

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@@ -1,6 +1,3 @@
using System;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{
[RegisterComponent]

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@@ -1,13 +1,7 @@
using System;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.NodeGroups;
using Content.Shared.APC;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components;

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -2,10 +2,6 @@
using System.Linq;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,4 +1,3 @@
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.Power.NodeGroups;
namespace Content.Server.Power.Components

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@@ -1,5 +1,4 @@
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{

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@@ -1,10 +1,3 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>

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@@ -1,5 +1,4 @@
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{

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@@ -1,9 +1,3 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>

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@@ -1,9 +1,6 @@
using Content.Server.Power.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Power.Components

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@@ -1,8 +1,5 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
namespace Content.Server.Power.Components
{
[RegisterComponent]
public sealed class CableVisComponent : Component

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@@ -1,10 +1,5 @@
using System;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Power;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,9 +1,4 @@
using System.Collections.Generic;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Server.Power.EntitySystems;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,4 @@
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,5 @@
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,12 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;
using Content.Server.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components;
[RegisterComponent]

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@@ -1,7 +1,4 @@
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,5 @@
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,9 +1,7 @@
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems;

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@@ -2,10 +2,7 @@ using Content.Server.Electrocution;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems;

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.Power.Nodes;
using Content.Shared.Wires;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems

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@@ -4,8 +4,6 @@ using Content.Shared.Containers.ItemSlots;
using Content.Shared.PowerCell.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power.EntitySystems;

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;

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@@ -1,10 +1,8 @@
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Power.NodeGroups;
using Content.Server.UserInterface;
using JetBrains.Annotations;
using Robust.Server.GameObjects;

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
@@ -6,11 +5,7 @@ using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Pow3r;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.NodeGroups
{

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@@ -1,10 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power.NodeGroups
{

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@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.NodeContainer.Nodes;
@@ -6,10 +5,6 @@ using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Pow3r;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.NodeGroups
{

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@@ -1,9 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{

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@@ -1,10 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{

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@@ -1,10 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{

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@@ -1,9 +1,6 @@
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{

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@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Utility;
using Robust.Shared.Utility;
using static Content.Server.Power.Pow3r.PowerState;
namespace Content.Server.Power.Pow3r

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@@ -1,6 +1,4 @@
using System;
namespace Content.Server.Power.Pow3r
namespace Content.Server.Power.Pow3r
{
public static class PowerSolverShared
{

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@@ -1,13 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text.Json;
using System.Text.Json.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Pow3r
{

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@@ -1,16 +1,8 @@
using System;
using System.Threading;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Electrocution;
using Content.Server.Power.Components;
using Content.Server.Wires;
using Content.Shared.Power;
using Content.Shared.Wires;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power;

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@@ -1,5 +1,4 @@
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.SMES
{

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@@ -1,11 +1,8 @@
using System;
using Content.Server.Power.Components;
using Content.Shared.Power;
using Content.Shared.Rounding;
using Content.Shared.SMES;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.Power.SMES

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@@ -2,8 +2,6 @@ using Content.Server.Administration;
using Content.Server.Power.Components;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power
{