Cleanup the namespaces (#8132)
This commit is contained in:
@@ -2,7 +2,6 @@
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Commands
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{
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@@ -1,6 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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@@ -1,13 +1,7 @@
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using System;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.NodeGroups;
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using Content.Shared.APC;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components;
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@@ -1,7 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -2,10 +2,6 @@
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using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,4 +1,3 @@
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Power.NodeGroups;
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namespace Content.Server.Power.Components
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@@ -1,5 +1,4 @@
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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@@ -1,10 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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@@ -1,5 +1,4 @@
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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@@ -1,9 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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@@ -1,9 +1,6 @@
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Tools;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Power.Components
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@@ -1,8 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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public sealed class CableVisComponent : Component
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@@ -1,10 +1,5 @@
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using System;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Power;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,9 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.Power.EntitySystems;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,4 @@
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,12 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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@@ -1,7 +1,4 @@
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,9 +1,7 @@
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.EntitySystems;
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@@ -2,10 +2,7 @@ using Content.Server.Electrocution;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Power.EntitySystems;
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.Nodes;
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using Content.Shared.Wires;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Power.EntitySystems
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@@ -4,8 +4,6 @@ using Content.Shared.Containers.ItemSlots;
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using Content.Shared.PowerCell.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.EntitySystems;
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Power.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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@@ -1,10 +1,8 @@
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using Content.Shared.Popups;
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using Content.Shared.Power;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.NodeGroups;
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using Content.Server.UserInterface;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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@@ -6,11 +5,7 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.NodeGroups
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{
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@@ -1,10 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.NodeGroups
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{
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@@ -1,4 +1,3 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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@@ -6,10 +5,6 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.NodeGroups
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{
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@@ -1,9 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power.Nodes
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{
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@@ -1,10 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power.Nodes
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{
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@@ -1,10 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power.Nodes
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{
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@@ -1,9 +1,6 @@
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using System.Collections.Generic;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power.Nodes
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{
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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using static Content.Server.Power.Pow3r.PowerState;
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namespace Content.Server.Power.Pow3r
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@@ -1,6 +1,4 @@
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using System;
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namespace Content.Server.Power.Pow3r
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namespace Content.Server.Power.Pow3r
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{
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public static class PowerSolverShared
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{
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@@ -1,13 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Pow3r
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{
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@@ -1,16 +1,8 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Server.Electrocution;
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using Content.Server.Power.Components;
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using Content.Server.Wires;
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using Content.Shared.Power;
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using Content.Shared.Wires;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Power;
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@@ -1,5 +1,4 @@
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.SMES
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{
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@@ -1,11 +1,8 @@
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using System;
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using Content.Server.Power.Components;
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using Content.Shared.Power;
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using Content.Shared.Rounding;
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using Content.Shared.SMES;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Server.Power.SMES
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@@ -2,8 +2,6 @@ using Content.Server.Administration;
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using Content.Server.Power.Components;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Power
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{
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Reference in New Issue
Block a user