Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,6 +1,3 @@
using System;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{
[RegisterComponent]

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@@ -1,13 +1,7 @@
using System;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.NodeGroups;
using Content.Shared.APC;
using Content.Shared.Sound;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components;

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@@ -1,7 +1,4 @@
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -2,10 +2,6 @@
using System.Linq;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.NodeGroups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,4 +1,3 @@
using Content.Server.NodeContainer.NodeGroups;
using Content.Server.Power.NodeGroups;
namespace Content.Server.Power.Components

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@@ -1,5 +1,4 @@
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{

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@@ -1,10 +1,3 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>

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@@ -1,5 +1,4 @@
using Content.Server.Power.NodeGroups;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{

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@@ -1,9 +1,3 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>

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@@ -1,9 +1,6 @@
using Content.Server.Power.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Power.Components

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@@ -1,8 +1,5 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
namespace Content.Server.Power.Components
{
[RegisterComponent]
public sealed class CableVisComponent : Component

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@@ -1,10 +1,5 @@
using System;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Power;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,9 +1,4 @@
using System.Collections.Generic;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Content.Server.Power.EntitySystems;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,4 @@
using Content.Server.Power.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,5 @@
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,12 +1,3 @@
using System;
using System.Collections.Generic;
using Content.Server.Power.NodeGroups;
using Content.Server.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components;
[RegisterComponent]

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@@ -1,7 +1,4 @@
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{

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@@ -1,8 +1,5 @@
using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{