Cleanup the namespaces (#8132)
This commit is contained in:
@@ -1,6 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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@@ -1,13 +1,7 @@
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using System;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.NodeGroups;
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using Content.Shared.APC;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components;
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@@ -1,7 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -2,10 +2,6 @@
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using System.Linq;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,4 +1,3 @@
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.Power.NodeGroups;
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namespace Content.Server.Power.Components
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@@ -1,5 +1,4 @@
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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@@ -1,10 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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@@ -1,5 +1,4 @@
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using Content.Server.Power.NodeGroups;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Power.Components
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{
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@@ -1,9 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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@@ -1,9 +1,6 @@
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Tools;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Power.Components
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@@ -1,8 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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namespace Content.Server.Power.Components
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{
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[RegisterComponent]
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public sealed class CableVisComponent : Component
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@@ -1,10 +1,5 @@
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using System;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Power;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,9 +1,4 @@
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using System.Collections.Generic;
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Content.Server.Power.EntitySystems;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,4 @@
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using Content.Server.Power.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,12 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Power.NodeGroups;
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using Content.Server.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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@@ -1,7 +1,4 @@
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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@@ -1,8 +1,5 @@
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using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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