Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

View File

@@ -1,9 +1,7 @@
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems;

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@@ -2,10 +2,7 @@ using Content.Server.Electrocution;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Shared.ActionBlocker;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems;

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@@ -1,13 +1,9 @@
using System;
using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.Power.Nodes;
using Content.Shared.Wires;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems

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@@ -4,8 +4,6 @@ using Content.Shared.Containers.ItemSlots;
using Content.Shared.PowerCell.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power.EntitySystems;

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Power.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;

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@@ -1,10 +1,8 @@
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Power.NodeGroups;
using Content.Server.UserInterface;
using JetBrains.Annotations;
using Robust.Server.GameObjects;