Cleanup the namespaces (#8132)
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@@ -1,5 +1,4 @@
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using System;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Shared.Alert;
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Alert
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{
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@@ -1,11 +1,7 @@
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using System;
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using System.Globalization;
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using Robust.Shared.Log;
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using System.Globalization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Alert
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{
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@@ -1,4 +1,3 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Alert;
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@@ -1,5 +1,3 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Alert;
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/// <summary>
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@@ -1,7 +1,4 @@
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Alert;
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Alert;
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@@ -1,6 +1,4 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Alert;
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Alert
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namespace Content.Shared.Alert
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{
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/// <summary>
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/// Defines what should happen when an alert is clicked.
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