Cleanup the namespaces (#8132)
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@@ -1,9 +1,6 @@
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Body.Components
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Body.Part;
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@@ -8,14 +6,10 @@ using Content.Shared.CharacterAppearance.Systems;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Standing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Components
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{
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@@ -1,16 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Components
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{
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@@ -1,6 +1,4 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Components
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{
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@@ -1,5 +1,4 @@
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using Content.Shared.Body.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Events
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Events
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namespace Content.Shared.Body.Events
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{
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public sealed class ShiverAttemptEvent : CancellableEntityEventArgs
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{
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@@ -1,6 +1,4 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Body.Events
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namespace Content.Shared.Body.Events
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{
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public sealed class SweatAttemptEvent : CancellableEntityEventArgs
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{
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@@ -1,4 +1,3 @@
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using System;
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using Content.Shared.Body.Components;
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using Robust.Shared.Serialization;
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Body.Components;
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using Robust.Shared.ViewVariables;
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using Content.Shared.Body.Components;
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namespace Content.Shared.Body.Part
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{
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Part
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@@ -1,4 +1,3 @@
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using System;
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using Content.Shared.Body.Components;
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using Robust.Shared.Serialization;
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@@ -1,6 +1,4 @@
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using System;
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using Content.Shared.Body.Components;
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using Robust.Shared.GameObjects;
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using Content.Shared.Body.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Part
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Part
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@@ -1,9 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Prototypes
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{
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@@ -1,10 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Part;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Prototypes
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{
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Body.Prototypes
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{
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Body.Prototypes
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{
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