Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

View File

@@ -1,9 +1,6 @@
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Components
{

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@@ -1,5 +1,3 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.Body.Part;
@@ -8,14 +6,10 @@ using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Standing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Components
{

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@@ -1,16 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Components
{

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@@ -1,6 +1,4 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Components
{

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@@ -1,5 +1,4 @@
using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
namespace Content.Shared.Body.Events
{
public sealed class ShiverAttemptEvent : CancellableEntityEventArgs
{

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@@ -1,6 +1,4 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Events
namespace Content.Shared.Body.Events
{
public sealed class SweatAttemptEvent : CancellableEntityEventArgs
{

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@@ -1,4 +1,3 @@
using System;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;

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@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Shared.Body.Components;
using Robust.Shared.ViewVariables;
using Content.Shared.Body.Components;
namespace Content.Shared.Body.Part
{

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,4 +1,3 @@
using System;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;

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@@ -1,6 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Robust.Shared.GameObjects;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,5 +1,4 @@
using System;
using Content.Shared.Body.Components;
using Content.Shared.Body.Components;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part

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@@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Prototypes
{

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@@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using Content.Shared.Body.Part;
using Content.Shared.Body.Part;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Body.Prototypes
{

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@@ -1,5 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Prototypes
{

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@@ -1,5 +1,4 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Body.Prototypes
{