Cleanup the namespaces (#8132)
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@@ -1,14 +1,8 @@
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using System;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.CharacterAppearance.Systems;
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using Content.Shared.Species;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.CharacterAppearance.Components
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{
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@@ -1,6 +1,3 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance.Components
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@@ -1,7 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Maths;
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namespace Content.Shared.CharacterAppearance
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{
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public static class HairStyles
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@@ -1,7 +1,6 @@
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using Content.Shared.Markings;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using System.Linq;
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namespace Content.Shared.CharacterAppearance
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{
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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@@ -1,7 +1,5 @@
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using System;
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using Content.Shared.Dataset;
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using Content.Shared.Dataset;
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using Content.Shared.Species;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -1,5 +1,4 @@
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using System;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterAppearance
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{
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.CharacterAppearance
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{
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@@ -1,7 +1,5 @@
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Shared.CharacterAppearance
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@@ -1,9 +1,7 @@
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using System;
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using Content.Shared.Body.Part;
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using Content.Shared.CharacterAppearance.Components;
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using Content.Shared.Preferences;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Localization;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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