Cleanup the namespaces (#8132)
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@@ -1,8 +1,5 @@
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using System.Collections.Generic;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Damage.Components
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{
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Damage
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@@ -1,13 +1,7 @@
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using Content.Shared.Damage.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.Json.Serialization;
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using Content.Shared.FixedPoint;
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Damage
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@@ -1,10 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Damage.Prototypes
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{
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@@ -1,8 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Shared.Damage.Prototypes
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@@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Damage.Prototypes
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{
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@@ -1,7 +1,5 @@
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using System;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Damage.Prototypes
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{
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@@ -1,5 +1,4 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Damage.Prototypes;
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@@ -3,10 +3,7 @@ using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Radiation.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Damage
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@@ -1,9 +1,6 @@
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using System;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.Damage
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{
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