Cleanup the namespaces (#8132)
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@@ -1,4 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Movement.Components
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@@ -1,6 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Shared.Movement.Components
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{
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// Does nothing except ensure uniqueness between mover components.
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@@ -1,8 +1,6 @@
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using Content.Shared.Clothing;
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using Content.Shared.Gravity;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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@@ -1,10 +1,5 @@
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Movement.Components
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{
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@@ -1,6 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Shared.Movement.Components
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{
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[RegisterComponent]
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@@ -1,5 +1,3 @@
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using System;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameStates;
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@@ -1,13 +1,6 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Movement.Components
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{
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@@ -1,7 +1,4 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Movement.Components;
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@@ -1,4 +1,3 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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