Cleanup the namespaces (#8132)

This commit is contained in:
wrexbe
2022-05-13 00:59:03 -07:00
committed by GitHub
parent 61d147aea9
commit bc68ac96dd
1648 changed files with 339 additions and 5284 deletions

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@@ -1,4 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Movement.Components

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Shared.Movement.Components
{
// Does nothing except ensure uniqueness between mover components.

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@@ -1,8 +1,6 @@
using Content.Shared.Clothing;
using Content.Shared.Gravity;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;

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@@ -1,10 +1,5 @@
using Content.Shared.Movement.EntitySystems;
using Robust.Shared.Analyzers;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Movement.Components
{

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@@ -1,6 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Shared.Movement.Components
{
[RegisterComponent]

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@@ -1,5 +1,3 @@
using System;
using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.GameStates;

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@@ -1,13 +1,6 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Movement.Components
{

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@@ -1,7 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Movement.Components;

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@@ -1,4 +1,3 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;