Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent. * oops
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@@ -21,7 +21,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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/// </summary>
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/// Long-term can be used to do hierarchical pathfinding
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[UsedImplicitly]
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public sealed class AiReachableSystem : EntitySystem, IResettingEntitySystem
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public sealed class AiReachableSystem : EntitySystem
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{
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/*
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* The purpose of this is to provide a higher-level / hierarchical abstraction of the actual pathfinding graph
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@@ -81,6 +81,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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public override void Initialize()
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{
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_pathfindingSystem = Get<PathfindingSystem>();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<PathfindingChunkUpdateMessage>(RecalculateNodeRegions);
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#if DEBUG
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SubscribeNetworkEvent<SharedAiDebug.SubscribeReachableMessage>(HandleSubscription);
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@@ -699,7 +700,7 @@ namespace Content.Server.AI.Pathfinding.Accessible
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#endif
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}
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public void Reset()
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_queuedUpdates.Clear();
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_regions.Clear();
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@@ -27,7 +27,7 @@ namespace Content.Server.AI.Pathfinding
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/// This system handles pathfinding graph updates as well as dispatches to the pathfinder
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/// (90% of what it's doing is graph updates so not much point splitting the 2 roles)
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/// </summary>
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public class PathfindingSystem : EntitySystem, IResettingEntitySystem
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public class PathfindingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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@@ -201,6 +201,7 @@ namespace Content.Server.AI.Pathfinding
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public override void Initialize()
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{
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
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SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
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SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
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@@ -385,7 +386,7 @@ namespace Content.Server.AI.Pathfinding
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return true;
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}
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public void Reset()
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_graph.Clear();
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_collidableUpdateQueue.Clear();
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