Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent. * oops
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@@ -12,11 +12,18 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Damage
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{
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[UsedImplicitly]
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public class GodmodeSystem : EntitySystem, IResettingEntitySystem
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public class GodmodeSystem : EntitySystem
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{
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private readonly Dictionary<IEntity, OldEntityInformation> _entities = new();
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public void Reset()
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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}
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public void Reset(RoundRestartCleanupEvent ev)
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{
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_entities.Clear();
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}
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