Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent. * oops
This commit is contained in:
committed by
GitHub
parent
16e1c2c798
commit
bc7b315b18
@@ -11,6 +11,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -296,13 +297,12 @@ namespace Content.Server.GameTicking
|
||||
|
||||
_gameRules.Clear();
|
||||
|
||||
foreach (var system in _entitySystemManager.AllSystems)
|
||||
{
|
||||
if (system is IResettingEntitySystem resetting)
|
||||
{
|
||||
resetting.Reset();
|
||||
}
|
||||
}
|
||||
// Round restart cleanup event, so entity systems can reset.
|
||||
var ev = new RoundRestartCleanupEvent();
|
||||
RaiseLocalEvent(ev);
|
||||
|
||||
// So clients' entity systems can clean up too...
|
||||
RaiseNetworkEvent(ev, Filter.Broadcast());
|
||||
|
||||
_spawnedPositions.Clear();
|
||||
_manifest.Clear();
|
||||
|
||||
Reference in New Issue
Block a user