Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245)
* Replace IResettingEntitySystem with RoundRestartCleanupEvent. * oops
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@@ -13,7 +13,7 @@ using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.RoundEnd
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{
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public class RoundEndSystem : EntitySystem, IResettingEntitySystem
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public class RoundEndSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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@@ -30,6 +30,7 @@ namespace Content.Server.RoundEnd
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public TimeSpan CallCooldown { get; } = TimeSpan.FromSeconds(30);
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// TODO: Make these regular eventbus events...
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public delegate void RoundEndCountdownStarted();
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public event RoundEndCountdownStarted? OnRoundEndCountdownStarted;
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@@ -42,7 +43,14 @@ namespace Content.Server.RoundEnd
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public delegate void CallCooldownEnded();
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public event CallCooldownEnded? OnCallCooldownEnded;
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void IResettingEntitySystem.Reset()
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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}
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void Reset(RoundRestartCleanupEvent ev)
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{
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IsRoundEndCountdownStarted = false;
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_roundEndCancellationTokenSource.Cancel();
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