Mateba and Decard buff (#17631)

This commit is contained in:
Jackal298
2023-06-28 05:12:02 +03:00
committed by GitHub
parent fc29d0b7a8
commit bccee5500f

View File

@@ -55,6 +55,8 @@
- state: mag-unshaded-3 - state: mag-unshaded-3
map: ["enum.GunVisualLayers.MagUnshaded"] map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded shader: unshaded
- type: Gun
fireRate: 2
- type: RevolverAmmoProvider - type: RevolverAmmoProvider
capacity: 5 capacity: 5
chambers: [ True, True, True, True, True ] chambers: [ True, True, True, True, True ]
@@ -64,6 +66,8 @@
steps: 4 steps: 4
zeroVisible: true zeroVisible: true
- type: Appearance - type: Appearance
- type: StaticPrice
price: 1500
- type: entity - type: entity
name: Inspector name: Inspector
@@ -91,6 +95,7 @@
- type: Clothing - type: Clothing
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
- type: Gun - type: Gun
fireRate: 2
soundGunshot: soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/mateba.ogg path: /Audio/Weapons/Guns/Gunshots/mateba.ogg